check the hlmappers fourm. This msg is related to dodgy firmware in certain routers.
Chris -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Cale Dunlap Sent: 26 May 2004 06:09 To: [EMAIL PROTECTED] Subject: RE: [hlcoders] UserMsg 57..... ? I'd check for messages being sent a LOT at the same time (Think functions especially). It seems as though this '57' deal had something do with overflows. I was doing checks and junk in the Think function of our game rules for when a server changed a cvar (allow_spectators, mp_specteam, etc) and found that if I just moved those to the InitHUD function it stops (or at least lessens) the players from being dropped. It has its downsides though, because now for everybody to get the new cvar value the server has to either be restarted or every player has to reconnect (since its in the InitHUD function). -Cale -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Banfield Sent: Tuesday, May 25, 2004 6:08 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] UserMsg 57..... ? Its not just FA and NS that have had this. My mod, BG has had it (and still does) and i remember Kuja saying DPB had it too. Is it possible this is a steam or sdk bug as the chance of 4 wildly different mods causing the same error are extremely low imho. If we we're mismatching wouldn't we be having different usermsg number's each time ( or am I misunderstanding something here ). I'd love to see a resolution to this as well. Thanks Ben Cale Dunlap wrote: > Oh..... > Crap..... > > Ok, I'll check out all the messages and make sure they're parsed correctly. > Thanks Alfred! > > -Cale > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds > Sent: Monday, May 24, 2004 12:43 AM > To: [EMAIL PROTECTED] > Subject: RE: [hlcoders] UserMsg 57..... ? > > There is no usermsg 57, the engine defined ones stop at 56 (and mod > created ones start at 64). Sounds like you are corrupting your network > steam (by mismatching what the server sends and how the client parses it > typically). > > - Alfred > > >>-----Original Message----- >>From: [EMAIL PROTECTED] >>[mailto:[EMAIL PROTECTED] On Behalf Of >>Cale Dunlap >>Sent: Sunday, May 23, 2004 5:26 PM >>To: [EMAIL PROTECTED] >>Subject: [hlcoders] UserMsg 57..... ? >> >>This is a multi-part message in MIME format. >>-- >>[ Picked text/plain from multipart/alternative ] >>What is UserMsg #57. I've determined it to be within the engine.. Its >>causing crashes in FA right now and I'm having a difficult >>time figuring out >>why. If I can find out what the message contains I can >>probably figure out >>where its being sent from. The error steam has been giving is >>"UserMsg 57 >>not present on client". >> >>Valve guys help out pzl? *puppy dog face* >> >>-Cale _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders *********************************************** This e-mail and its attachments are confidential and are intended for the above named recipient only. If this has come to you in error, please notify the sender immediately and delete this e-mail from your system. You must take no action based on this, nor must you copy or disclose it or any part of its contents to any person or organisation. Statements and opinions contained in this email may not necessarily represent those of Littlewoods. Please note that e-mail communications may be monitored. The registered office of Littlewoods Limited and its subsidiaries is 100 Old Hall Street, Liverpool, L70 1AB. Registered number of Littlewoods Limited is 262152. ************************************************ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

