Whichever copy of CS the players have (HL:CS or CS:CZ), they can extract the
models for their own personal use. It's only uploading the CZ models and
letting others downloading them is illegal beacuse they're copyrighted
material...

Guess this has been said hundred of times, I suppose. :)

Man...More code? LOL! :D

From: "Andrew Simpson" <[EMAIL PROTECTED]>
Reply-To: [EMAIL PROTECTED]
To: <[EMAIL PROTECTED]>
Subject: RE: [hlcoders] Steam and Mods
Date: Sat, 7 Aug 2004 17:01:53 +0100

Actually, ignore the second bit. It's written in embedded native C++, so
it's impossible to ilasm it back into a DLL or something you can actually
use.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Simpson
Sent: 07 August 2004 16:54
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Steam and Mods

If you're feeling really ambitious, you could use some of the published
source code for GCFScape, some of which is here:

http://www.wunderboy.org/3d_games/utils/gcfformat.php

or disassemble the GCFScape.exe using ildasm and write a program which can
auto-extract the CS models from a user's counter-strike.gcf. Although, not
sure about how strictly legal the second option would be...

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of scott
Sent: 07 August 2004 16:13
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Steam and Mods

You might be able to extract the weapons from the .gcf files.  Look at
the following link:

http://articles.thewavelength.net/499/

zmeko wrote:

> Tan Theodore wrote:
>
>> Hi Eric,
>>
>> I was wondering about my mod being on Steam because of a few issues.
>>
>> 1) It uses Half-Life SP maps.
>> 2) It uses Counter-Strike weapons.
>>
>> Back in the old days, when HL is still in a box, players just needed to
>> download the installer and let the installer copy the models from CS
>> to the
>> mod folder. But since now the models are in a .gcf file, it's
>> impossible to
>> use the installer.
>>
>> If I can solve this issue, I would register my mod without haste. I'm
>> still
>> coding it and fixing a few bugs. The next version would hopefully be
>> ready
>> by this month.
>>
>> Here's my mod URL=> www.counter-life.net
>> Thanks for your time.
>>
>> _________________________________________________________________
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>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
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>>
>>
> distribute your mod with CS models.
>
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>
>


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