Is it legal? :S
Thanks for the solution guys, but I know how to exract them already. It's just that some other players who haven't play this mod yet or wouldn't like to extract all the models, sounds and sprites from the .gcf file to the mod folder.
Not forgetting the HL maps too. It going to take them a long while to extract each and every HL SP map. And another long while to transfer the CS models/sounds/sprites. So, I would like to cut short the installation time by maybe finding a way to 'auto extract' the neccesary files.
Unless of course, there is no other way and players will have to extract them on their own. Means they might have to buy an original copy of HL to get the maps + CD key for Steam.
From: zmeko <[EMAIL PROTECTED]> Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Steam and Mods Date: Sat, 07 Aug 2004 09:02:01 -0400
Tan Theodore wrote:
Hi Eric,
I was wondering about my mod being on Steam because of a few issues.
1) It uses Half-Life SP maps. 2) It uses Counter-Strike weapons.
Back in the old days, when HL is still in a box, players just needed to download the installer and let the installer copy the models from CS to the mod folder. But since now the models are in a .gcf file, it's impossible to use the installer.
If I can solve this issue, I would register my mod without haste. I'm still coding it and fixing a few bugs. The next version would hopefully be ready by this month.
Here's my mod URL=> www.counter-life.net Thanks for your time.
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distribute your mod with CS models.
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