Is it legal? :S

Thanks for the solution guys, but I know how to exract them already. It's
just that some other players who haven't play this mod yet or wouldn't like
to extract all the models, sounds and sprites from the .gcf file to the mod
folder.

Not forgetting the HL maps too. It going to take them a long while to
extract each and every HL SP map. And another long while to transfer the CS
models/sounds/sprites. So, I would like to cut short the installation time
by maybe finding a way to 'auto extract' the neccesary files.

Unless of course, there is no other way and players will have to extract
them on their own. Means they might have to buy an original copy of HL to
get the maps + CD key for Steam.

From: zmeko <[EMAIL PROTECTED]>
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Steam and Mods
Date: Sat, 07 Aug 2004 09:02:01 -0400

Tan Theodore wrote:

Hi Eric,

I was wondering about my mod being on Steam because of a few issues.

1) It uses Half-Life SP maps.
2) It uses Counter-Strike weapons.

Back in the old days, when HL is still in a box, players just needed to
download the installer and let the installer copy the models from CS
to the
mod folder. But since now the models are in a .gcf file, it's
impossible to
use the installer.

If I can solve this issue, I would register my mod without haste. I'm
still
coding it and fixing a few bugs. The next version would hopefully be
ready
by this month.

Here's my mod URL=> www.counter-life.net
Thanks for your time.

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distribute your mod with CS models.

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