Actually, ignore the second bit. It's written in embedded native C++, so it's impossible to ilasm it back into a DLL or something you can actually use.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Simpson Sent: 07 August 2004 16:54 To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Steam and Mods If you're feeling really ambitious, you could use some of the published source code for GCFScape, some of which is here: http://www.wunderboy.org/3d_games/utils/gcfformat.php or disassemble the GCFScape.exe using ildasm and write a program which can auto-extract the CS models from a user's counter-strike.gcf. Although, not sure about how strictly legal the second option would be... -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of scott Sent: 07 August 2004 16:13 To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Steam and Mods You might be able to extract the weapons from the .gcf files. Look at the following link: http://articles.thewavelength.net/499/ zmeko wrote: > Tan Theodore wrote: > >> Hi Eric, >> >> I was wondering about my mod being on Steam because of a few issues. >> >> 1) It uses Half-Life SP maps. >> 2) It uses Counter-Strike weapons. >> >> Back in the old days, when HL is still in a box, players just needed to >> download the installer and let the installer copy the models from CS >> to the >> mod folder. But since now the models are in a .gcf file, it's >> impossible to >> use the installer. >> >> If I can solve this issue, I would register my mod without haste. I'm >> still >> coding it and fixing a few bugs. The next version would hopefully be >> ready >> by this month. >> >> Here's my mod URL=> www.counter-life.net >> Thanks for your time. >> >> _________________________________________________________________ >> Get MSN Hotmail alerts on your mobile. >> http://mobile.msn.com/ac.aspx?cid=uuhp_hotmail >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > distribute your mod with CS models. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

