Peter Holcroft wrote:
Yes I see exactly what you mean. I think if you want your Wiki to be successful then you have to start it off with some really useful content to give others reason to contribute. The modelling tools for HL2 have already been released, I don't know much about them, but I'm sure that's somewhere to start until the SDK is released.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Shimmins Sent: 31 October 2004 12:59 To: [EMAIL PROTECTED] Subject: RE: [hlcoders] A Half-life wiki?
See what I mean, within 24 hours we now have two separate people talking of setting up Wikis. One already has, and another is about to.
Michael
You're right, this is getting stupid. The main aim will be to eventually get whatever this turns out to be on one of the major Half Life Editing resources, or one of the Major Half-Life 2 websites (VALVe ERC, "The WaveLength" (I think that's what you mean by TWL?), HalfLife2.net has an 'unstarted' editing section and is a largely popular site that is possible, or HLFallout.net [my personal favourite for a HL2 wiki, since it's hugely popular, VALVe employees visit it's forums, making a wiki subdomain would be trivial, and it'd be like how BeyondUnreal supports their wiki =), even tho I use halflife2.net for info :P]
It's largely going to be aimed at "newbies" (which is all of us basically) but the VERC isn't too well known amoungst people that want to start out. Took some determination on my part to originally get Hammer :/ - having it on a popular (and productive + reliable) site would be good.
Setting up a wiki is a five minute job, and comes -last- (after planning and the start of article writing).
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- Bruce "Bahamut" Andrews
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