Peter Holcroft wrote:

Yes I see exactly what you mean. I think if you want your Wiki to be
successful then you have to start it off with some really useful content to
give others reason to contribute. The modelling tools for HL2 have already
been released, I don't know much about them, but I'm sure that's somewhere
to start until the SDK is released.



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael Shimmins
Sent: 31 October 2004 12:59
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] A Half-life wiki?

See what I mean, within 24 hours we now have two separate people talking of
setting up Wikis.  One already has, and another is about to.

Michael

You're right, this is getting stupid.  The main aim will be to
eventually get whatever this turns out to be on one of the major Half
Life Editing resources, or one of the Major Half-Life 2 websites (VALVe
ERC, "The WaveLength" (I think that's what you mean by TWL?),
HalfLife2.net has an 'unstarted' editing section and is a largely
popular site that is possible, or HLFallout.net [my personal favourite
for a HL2 wiki, since it's hugely popular, VALVe employees visit it's
forums, making a wiki subdomain would be trivial, and it'd be like how
BeyondUnreal supports their wiki =), even tho I use halflife2.net for
info :P]

It's largely going to be aimed at "newbies" (which is all of us
basically) but the VERC isn't too well known amoungst people that want
to start out.  Took some determination on my part to originally get
Hammer :/ - having it on a popular (and productive + reliable) site
would be good.

Setting up a wiki is a five minute job, and comes -last- (after planning
and the start of article writing).

--

- Bruce "Bahamut" Andrews


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