A new row of screenshots:
http://www.doom3world.org/phpbb2/viewtopic.php?p=64270&sid=3ff42dfddc0d2de21b0d04744eb4d465#64270
This show how HL2 textures looks Ok on D3. But D3 textures where highly dependant on engine that support all D3 feature, withouth the D3 features will look horrible bad.
HL2 score again :D
Hasan Aljudy wrote:
need high-settings screnshots. I don't have doom3.
but mybe it looks bigger because it's all bright.
On Tue, 23 Nov 2004 21:45:38 +0100, tei <[EMAIL PROTECTED]> wrote:
Another interesting artistic issue:
Looks the hands. The player hands where much big than normal.
http://www.hwsetup.it/images/screenshots/3dfx/voodoo2/doom3/2004115192944_07.jpg http://www.hwsetup.it/images/screenshots/3dfx/voodoo2/doom3/2004115195419_62.jpg
Its this needed because bump maps make hands looks smaller?
Other hands size its normal (monsters and npc), maybe its a "lack of vertex shading" visual effect. Or maybe this is needed to help interactions with panels ??
Hasan Aljudy wrote:
heh .. looks worse than HL1 the human faces in particular are interesting :P are they entirely made up of bump maps?
On Tue, 23 Nov 2004 21:05:32 +0100, tei <[EMAIL PROTECTED]> wrote:
Here its a google link for screenshots of Doom3 running on "voodoo2" at 42 FPS. Of course, all new features that 3d cards provide are disabled. Its a naked 3d engine.
http://www.google.es/search?q=cache:HBdRrS759pAJ:www.3dfxzone.it/enboard/topic.asp%3FTOPIC_ID%3D1462+%22Doom3+%2B+Voodoo2%22&hl=es
Will be interesting to see how HL2 quality degrade with a extreme lower end computer setup. Also some artistic people can learn about how the new lighting add to the athmosphera (sad again that its d3 and not hl2)
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