I see your point. Sorry. Dan
----- Original Message ----- From: "tei" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, November 25, 2004 12:51 AM Subject: Re: [hlcoders] Educative Link. > > Dan Partelly wrote: > > I frankly do not see your point. Nor your "educative" point of view. > > > > Maybe this is the wrong list, this mail can be more interesting on a hl2 > mappers related mail list, nor on a hlcoders one :/ Anyway a few people > its both coder and mapper. Often you need to make your own maps to test > something ( I really HATE that :/ ) > > sorry > > > > > > > > ----- Original Message ----- > > From: "tei" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Wednesday, November 24, 2004 11:40 PM > > Subject: Re: [hlcoders] Educative Link. > > > > > > > >>A new row of screenshots: > >> > >> > > > > http://www.doom3world.org/phpbb2/viewtopic.php?p=64270&sid=3ff42dfddc0d2de21b0d04744eb4d465#64270 > > > >>This show how HL2 textures looks Ok on D3. But D3 textures where highly > >>dependant on engine that support all D3 feature, withouth the D3 features > >>will look horrible bad. > >> > >>HL2 score again :D > >> > >> > >>Hasan Aljudy wrote: > >> > >>>need high-settings screnshots. I don't have doom3. > >>> > >>>but mybe it looks bigger because it's all bright. > >>> > >>> > >>> > >>>On Tue, 23 Nov 2004 21:45:38 +0100, tei <[EMAIL PROTECTED]> wrote: > >>> > >>> > >>>>Another interesting artistic issue: > >>>> > >>>>Looks the hands. The player hands where much big than normal. > >>>> > >> > >>>http://www.hwsetup.it/images/screenshots/3dfx/voodoo2/doom3/2004115192944 _ > > > > 07.jpg > > > >>>http://www.hwsetup.it/images/screenshots/3dfx/voodoo2/doom3/2004115195419 _ > > > > 62.jpg > > > >>>>Its this needed because bump maps make hands looks smaller? > >>>> > >>>>Other hands size its normal (monsters and npc), maybe its a "lack of > >>>>vertex shading" visual effect. Or maybe this is needed to help > >>>>interactions with panels ?? > >>>> > >>>> > >>>> > >>>> > >>>>Hasan Aljudy wrote: > >>>> > >>>> > >>>>>heh .. looks worse than HL1 > >>>>>the human faces in particular are interesting :P are they entirely > >>>>>made up of bump maps? > >>>>> > >>>>> > >>>>>On Tue, 23 Nov 2004 21:05:32 +0100, tei <[EMAIL PROTECTED]> wrote: > >>>>> > >>>>> > >>>>> > >>>>>>Here its a google link for screenshots of Doom3 running on "voodoo2" > > > > at > > > >>>>>>42 FPS. Of course, all new features that 3d cards provide are > > > > disabled. > > > >>>>>>Its a naked 3d engine. > >>>>>> > >> > >>>>>http://www.google.es/search?q=cache:HBdRrS759pAJ:www.3dfxzone.it/enboar d > > > > /topic.asp%3FTOPIC_ID%3D1462+%22Doom3+%2B+Voodoo2%22&hl=es > > > >>>>>>Will be interesting to see how HL2 quality degrade with a extreme > > > > lower > > > >>>>>>end computer setup. Also some artistic people can learn about how the > > > > new > > > >>>>>>lighting add to the athmosphera (sad again that its d3 and not hl2) > >>>>>> > >>>> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

