I see your point. Sorry.

Dan

----- Original Message -----
From: "tei" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, November 25, 2004 12:51 AM
Subject: Re: [hlcoders] Educative Link.


>
> Dan Partelly wrote:
> > I frankly do not see your point. Nor your "educative" point of view.
> >
>
> Maybe this is the wrong list, this mail can be more interesting on a hl2
> mappers related mail list, nor on a hlcoders one :/  Anyway a few people
> its both coder and mapper. Often you need to make your own maps to test
> something ( I really HATE that :/ )
>
> sorry
>
>
>
>
> >
> > ----- Original Message -----
> > From: "tei" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Wednesday, November 24, 2004 11:40 PM
> > Subject: Re: [hlcoders] Educative Link.
> >
> >
> >
> >>A new row of screenshots:
> >>
> >>
> >
> >
http://www.doom3world.org/phpbb2/viewtopic.php?p=64270&sid=3ff42dfddc0d2de21b0d04744eb4d465#64270
> >
> >>This show how HL2 textures looks Ok on D3. But D3 textures where highly
> >>dependant on engine that support all D3 feature, withouth the D3
features
> >>will look horrible bad.
> >>
> >>HL2 score again :D
> >>
> >>
> >>Hasan Aljudy wrote:
> >>
> >>>need high-settings screnshots. I don't have doom3.
> >>>
> >>>but mybe it looks bigger because it's all bright.
> >>>
> >>>
> >>>
> >>>On Tue, 23 Nov 2004 21:45:38 +0100, tei <[EMAIL PROTECTED]> wrote:
> >>>
> >>>
> >>>>Another interesting artistic issue:
> >>>>
> >>>>Looks the hands. The player hands where much big than normal.
> >>>>
> >>
>
>>>http://www.hwsetup.it/images/screenshots/3dfx/voodoo2/doom3/2004115192944
_
> >
> > 07.jpg
> >
>
>>>http://www.hwsetup.it/images/screenshots/3dfx/voodoo2/doom3/2004115195419
_
> >
> > 62.jpg
> >
> >>>>Its this needed because bump maps make hands looks smaller?
> >>>>
> >>>>Other hands size its normal (monsters and npc), maybe its a "lack of
> >>>>vertex shading" visual effect.  Or maybe this is needed to help
> >>>>interactions with panels ??
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>Hasan Aljudy wrote:
> >>>>
> >>>>
> >>>>>heh .. looks worse than HL1
> >>>>>the human faces in particular are interesting :P are they entirely
> >>>>>made up of bump maps?
> >>>>>
> >>>>>
> >>>>>On Tue, 23 Nov 2004 21:05:32 +0100, tei <[EMAIL PROTECTED]>
wrote:
> >>>>>
> >>>>>
> >>>>>
> >>>>>>Here its a google link for screenshots of Doom3 running on "voodoo2"
> >
> > at
> >
> >>>>>>42 FPS. Of course, all new features that 3d cards provide are
> >
> > disabled.
> >
> >>>>>>Its a naked 3d engine.
> >>>>>>
> >>
>
>>>>>http://www.google.es/search?q=cache:HBdRrS759pAJ:www.3dfxzone.it/enboar
d
> >
> > /topic.asp%3FTOPIC_ID%3D1462+%22Doom3+%2B+Voodoo2%22&hl=es
> >
> >>>>>>Will be interesting to see how HL2 quality degrade with a extreme
> >
> > lower
> >
> >>>>>>end computer setup. Also some artistic people can learn about how
the
> >
> > new
> >
> >>>>>>lighting add to the athmosphera (sad again that its d3 and not hl2)
> >>>>>>
> >>>>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to