ChessMess wrote:
So basically what your saying is Vehicle based mods are a no go for
the source engine?
A few ground based vehicles should be fine, I would imagine. Water
based vehicles are probably less complex physics-wise than wheeled
vehicles. Flying vehicles would be the least complex.
I don't think you could create a multiplayer MOD with 32 boats in it or
32 dune buggies and be able to run on anything but a LAN (no matter
who's engine and physics tech you're using).
Valve is the only one that can give you details about how much bandwidth
a particular vehicle uses (other than you measuring the network
utilization yourself).
Remember that the more clients you have the more replication that has to
occur for each vehicle (i.e. 1 vehicle x 1 client = 1x usage, 1 vehicle
x 2 clients = 2x usage, 2 vehicles x 2 clients = 4x usage, 32 vehicles x
32 clients = 1024x usage). This is an oversimplication, of course, but
you get the general idea.
--
Jeffrey "botman" Broome
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