Hmm,
I think I understand what your saying. What if the movement left / right was limited to like 5 degrees? If they moved 5 degrees right or left the entire body would move?
(sorry i just don't understand the axis aligned boxes yet )
r00t 3:16 CQC Gaming www.cqc-gaming.com ----- Original Message ----- From: "Jeffrey "botman" Broome" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Thursday, January 13, 2005 6:26 PM Subject: Re: [hlcoders] Player Position
r00t 3:16 wrote:
I have been playing around with the player position for my prone.
I believe that collision boxes (used around players) are axis aligned in Half-Life2 (as they were in Half-Life1). The collision box DOES NOT rotate as the player rotates. If you made this be the player collision box when the player was prone (head facing North, feet facing South)...
+---+ | o | |/|\| | | | |/ \| +---+
...here is what you would see when the player turn 90 degrees to the left...
+---+ |/ |/ 0----| |\ |\ | | +---+
...notice the bounding box DOES NOT rotate along with the player.
If you are going to do a prone position you would make a bounding box that looks like this...
+---------+ | o | | /|\ | | | | | / \ | +---------+
...which means you can't have the left or right side of your body be right up against colliding geometry in the level (axis aligned bounding boxes are a pain, aren't they?).
-- Jeffrey "botman" Broome
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