I understand you can give the bullet a length to travel, but dont think, or know, that you can reduce its speed, and dem, the closer it gets to this point
Adam --- "r00t 3:16" <[EMAIL PROTECTED]> wrote: > This may have been mentioned before but was unable > to find the post. > > Is it possible to calculate the distance the bullet > has traveled, and then > start to decrease the bullet velocity and FPS (would > need to convert feet > per second to inches per second) depending on how > far the bullet has > traveled, and if possible have the bullet start to > drop the further is > travels. > > This would allow the player to have to compensate a > bit depending how far > they are shooting etc. > > > r00t 3:16 > CQC Gaming > www.cqc-gaming.com > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ===== http://ammahls.com __________________________________ Do you Yahoo!? Yahoo! Mail - You care about security. So do we. http://promotions.yahoo.com/new_mail _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders