I understand you can give the bullet a length to
travel, but dont think, or know, that you can reduce
its speed, and dem, the closer it gets to this point

Adam


--- "r00t 3:16" <[EMAIL PROTECTED]> wrote:

> This may have been mentioned before but was unable
> to find the post.
>
> Is it possible to calculate the distance the bullet
> has traveled, and then
> start to decrease the bullet velocity and FPS (would
> need to convert feet
> per second to inches per second) depending on how
> far the bullet has
> traveled, and if possible have the bullet start to
> drop the further is
> travels.
>
> This would allow the player to have to compensate a
> bit depending how far
> they are shooting etc.
>
>
> r00t 3:16
> CQC Gaming
> www.cqc-gaming.com
>
>
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=====
http://ammahls.com





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