This may have been mentioned before but was unable to find the post.

Is it possible to calculate the distance the bullet has traveled, and then
start to decrease the bullet velocity and FPS (would need to convert feet
per second to inches per second) depending on how far the bullet has
traveled, and if possible have the bullet start to drop the further is
travels.

This would allow the player to have to compensate a bit depending how far
they are shooting etc.


r00t 3:16 CQC Gaming www.cqc-gaming.com


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