This may have been mentioned before but was unable to find the post.
Is it possible to calculate the distance the bullet has traveled, and then start to decrease the bullet velocity and FPS (would need to convert feet per second to inches per second) depending on how far the bullet has traveled, and if possible have the bullet start to drop the further is travels.
This would allow the player to have to compensate a bit depending how far they are shooting etc.
r00t 3:16 CQC Gaming www.cqc-gaming.com
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