Do you use mapentites.h?

The way I figured was go through every entity at RoundRestart(); and
delete them apart from players, lights etc. But at the moment i'm just
figuring out how to-do it.

This is how im looking at it at the moment,

Add every entity to a list then filtering out which ones to delete.

Is there some way to tell if something should not get deleted or do we
have to manually filter ourselves?

On Thu, 24 Feb 2005 16:32:14 -0800, Matt Boone <[EMAIL PROTECTED]> wrote:
> Cs and dod both destroy the entities and re-create them from scratch on
> round restart. We also maintain a list of entities that should not be
> destroyed on a round restart ( player, lights etc ).
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison
> Sent: Thursday, February 24, 2005 3:35 PM
> To: [email protected]
> Subject: Re: [hlcoders] Resetting entites on round restart.
>
> I belive mapenties.h is a start, but I would like to hear frm people who
> have already done it or done work on it.
>
> I'm having a hard time getting my head around it.
>
> On Thu, 24 Feb 2005 15:19:04 -0800, Stephen Micheals
> <[EMAIL PROTECTED]> wrote:
> > Im also interested on how to do this.
> >
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> >
>
> --
> - Ben Davison
> - http://www.shadow-phoenix.com
>
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>


--
- Ben Davison
- http://www.shadow-phoenix.com

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