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Excellent. Thank you.
Hopefully it will be the former, if not just for posterity. That and the
workaround is
somewhat resource intensive compared to the alternative.
On a similar topic, there is the a lack of a "bomb_begin_plant" and a
"hostage_stops_following". These events are, again, a matter of posterity.
Current events include bomb explosion, bomb beginning defuse (which is
nice), and
abortion of defuse. The defusing events are excellent and I'd like to see
its likeness
for the Terrorist act of planting.
"hostage_follows" makes a lot of interesting things possible on cs_ maps.
Unfortunately, unless the hostage dies or is rescued, the plugin has no
efficient
means of learning if the hostage stopped following for some other reason.
This
negates the usefulness of hostage_follows, since we can not truly tell if
it's following
at any given time or not without an extensive and heavily resource
intensive
workaround, which I have not been able to devise at the moment.
Thanks again, Alfred.
-- Roy "Kylratix" Laurie
HalfLifeTwoDev (http://www.hl2dev.com/)
On 14 Mar 2005 at 0:40, Alfred Reynolds wrote:
The code doesn't set anything but the userid parameter to a useful value
right now. I have passed on the problem and they will look into either
updating the code or amending the description.
- Alfred
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roy Laurie
Sent: Sunday, March 13, 2005 11:07 AM
To: [email protected]
Subject: [hlcoders] BUG? Server Plugins => FireGameEvent =>
hostage_rescued
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Snippet from my SRCDS's modevent.res for CS:S:
"hostage_rescued"
{
"userid" "short" // player who rescued the
hostage
"hostage" "short" // hostage entity index
"site" "short" // rescue site index
}
My plugin has been showing, to my dismay, that the hostage index
constantly returns as 0. Not very helpful at all.
It does work, however, with hostage_killed.
-- Roy "Kylratix" Laurie
HalfLifeTwoDev (http://www.hl2dev.com/)
Sincerely,
Roy Laurie
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