It would have been easier and long term more beneficial to add a "Pure" CVAR
than to restrict the freedom of server mod developers.

Let's take Microsoft's Windows for an example; currently Windows is heavily
consistent between machines and that is why it is currently a top market
player, but the difference there is Microsoft don't *FORCE* consistency. You
can design an application to look however you want. Look at Steam for
example, it uses all non-standard controls. Can you imagine what would
happen if Microsoft restricted your ability to do that? And you had to use
all standard looking buttons/text boxes/labels etc, you'd be the first
person in line complaining.

And further more frankly I don't care that a few players are complaining
about the look and feel of the game. There are well over one thousand game
servers that are populated and playable at any one time. If I went to the
cost and trouble of running a server I would want to run it the way *I FEEL*
not the way some floating user feels it should be.

Don't you think Server extensions have extended the life spam of 1.6? Do you
*really* think after all this time I play 1.6 because I want to play using
the de-facto CS rules. I play on a custom maps server; we have our own set
of rules and standards and that is WHY I play and why the server is
populated all day long.

CSS is already dying because of the poor chooses Valve has made and by not
listening to the devel community. You have broken custom map construction
and have locked down server devel completely. I predict CSS will be replaced
by a community built mod (which incidentally is what CS was originally) and
that mod will give people back the freedoms which you guys at Valve have
stolen. I mean talk about shooting yourselves in the foot Valve you just
don't know what's good for you and spend too much time listening to a
minority instead of the majority.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Deadman Standing
Sent: 18 June 2005 01:04
To: [email protected]
Subject: RE: [hlcoders] Source SDK - Creating Map Entities - missing
function?

The PURE (or original, unmodified, standard, un-moded) concept would
certainly address the issue. Education of that should not be any more
difficult than education of secure/insecure or any of the other filter
options.

You could add a read-only cvar (similar to the way sv_secure works) that if
set it disables certain api calls.

Last time I looked the warcraft3 servers tended to have a lot of players on
them. You might want to consider that before you start intentionally
alienating those players.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Friday, June 17, 2005 1:01 PM
To: [email protected]
Subject: RE: [hlcoders] Source SDK - Creating Map Entities - missing
function?

We are more concerned with giving people consistent gameplay rather than
any specific cheat problem. You would be amazed at the number of people
that get confused (i.e email us complaining) when joining a HL1 based
server with some of the noisier mods (I am looking at the warcraft3
superhero mod here...).

- Alfred



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