Wow, that's really fascinating. I can imagine the benefits though...
Tim Holt wrote:
Two projects...
One for Oregon State University that I'm a co-PI on (means I helped write the
grant request) that is to create a forest visualization system using game
technology. I've got various images, etc. online for it at
http://www.orst.edu/~holtt/forestry. The researchers here have already created
a system to make a large database describing forest composition, and this
project is to create a visualization of that data set. The data is used to
help plan forest use management and policy, simulate forest fires, ecological
changes, etc. It's funded by the US Forest Service over a two year period.
The second project is for Texas A&M University - Corpus Christi to help create a
new system for training nurses and medical personel by using interactive
systems. It's funded by the US Department of Defense to the sum of US$3
million, which is pretty amazingly serious money for basically a game
development project - even if it's a training system based on game technology.
There are a variety of pictures and such at http://www.orst.edu/~holtt/tamucc if
you're curious.
I think that if any of you are serious about getting into game development, you
might consider looking into the potential for these kinds of Serious Games
projects. They are getting funded, they are being built using state of the art
game projects (as mods in this case), and there is a real demand for skilled
game developers to apply their talents to these projects.
If you're interested in Serious Games, consider checking out the website
http://www.seriousgames.org. If you're in the UK, there's a Serious Games
conference going on starting tomorrow (the site has info). In September there
is a "Games for Health" conference in Baltimore, MD (USA) on games being used
for medical and health related things. In Oct/Nov there will be the Serious
Games Conference in Washington DC.
Tim
Quoting Kamran <[EMAIL PROTECTED]>:
Cool, what's it about?
Tim Holt wrote:
Work actually - I work at OSU and currently am doing two different "serious
games" mods using HL2. There's a lot of interest in using games and game
ideas
for non-entertainment projects.
Quoting Kamran <[EMAIL PROTECTED]>:
Are you doing this for a school project? I see it's hosted at Oregon
State. Just wondering, sounds cool.
Tim Holt wrote:
Definitely murky. Definitely something Valve can answer too I think. Can
you
imagine the expense and process to hire a lawyer and have them contact
Valve's
legal people and try and work it out? Ugh :^)
There are two things in CZ I want to use - ok 4. The BlackHawk
helecopter,
a
generic truck model, a generic Humvee, and some of the music as a
background
track for a demo movie. I've already taken the model content and ported
it
to
Source with reskinning, etc.
It comes down now to whether it's OK to how much I can distribute it
beyond
to
people I know that have a full HL2/CZ license. Also whether it's
permissable
for me to release movies and still images (screenshots) where the
(reskinned
and ported) models are shown, but actual access to the full mod content is
not
available to the public.
Here's a pic btw of how it's being used...
http://oregonstate.edu/~holtt/tamucc/background020003.jpg
Quoting "Jeffrey \"botman\" Broome" <[EMAIL PROTECTED]>:
Tim Holt wrote:
So exactly what is the legality/status/etc. for using CZero content in a
HL/HL2
mod? Legit? There's a lot of music in there that's actually got some
interesting potential uses, plus models.
See this thread...
http://www.mail-archive.com/[email protected]/msg06959.html
I think using CZ content in other mods is a little bit legally murky
because CZ was worked on by so many other companies (besides Valve) so
it's not always obvious who the copyright owner is for any one specific
asset.
--
Jeffrey "botman" Broome
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