The bsp files support assets geting compresed into
them, i think this is the nearest it can get. (look up
pakrat)

Please prove me wrong

Adam

--- Josh Coyne <[EMAIL PROTECTED]> wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> Hello guys,
>
> I havent seen it anywhere so I figured I would ask
> here. Does the source
> engine support .pak files like the original
> Half-Life? if it does not is
> there an equivalent format (other than .gcf of
> course) that is used?
>
> Thanks,
> Josh 'gage' Coyne
> --
>
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