The bsp files support assets geting compresed into them, i think this is the nearest it can get. (look up pakrat)
Please prove me wrong Adam --- Josh Coyne <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Hello guys, > > I havent seen it anywhere so I figured I would ask > here. Does the source > engine support .pak files like the original > Half-Life? if it does not is > there an equivalent format (other than .gcf of > course) that is used? > > Thanks, > Josh 'gage' Coyne > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > My Website http://ammahls.com Lead Programer NightFall This email has been sent from Adam McKern, and is not one of the many spam bots that use my email address. If you receive an email that has not got this signature line, please delate the email, and not respond in any way to it. ______________________________________________________ Click here to donate to the Hurricane Katrina relief effort. http://store.yahoo.com/redcross-donate3/ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

