This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I was playing around with this just today, and got it mostly working and have 
isolated the problem to some areas:

First off, this is all with VS 2003 and the SDK "Source Only" codebase, here's 
my launch options:

-steam -applaunch 220 -dev -allowdebug -windowed -game "my\mod\path"

If i add +map "mymap" to that, I get the tier0_s.dll error.  However if I omit 
that it works, and then if I load the same map ingame it works just fine.  
NOTE: I recently changed my code from the "Modify HL2 MP" SDK option to the 
"source code only" one, mainly so I could branch it in perforce per the 
instructions on your wiki.  The Steam/Source update last week broke this for 
that codebase as well, and I found that removing the +map arg fixed it.

Another problem I'm having now is between debug and release builds.  I've 
checked all the project settings a zillion times, even looking through the 
files in notepad, and can't seem to find any differences to make this this 
happen, but I cannot launch the debugger in the solution's debug config.  It 
pops up with a null pointer error.  Here's the call stack:

> FileSystem_Steam.dll!0d0ee66f()
  ntdll.dll!77f56dc0()
  tier0.dll!0086105a()
  vstdlib.dll!008a407e()
  tier0.dll!008664b5()
  tier0.dll!0086105a()
  tier0.dll!008637d1()
  launcher.dll!10005ae1()
  launcher.dll!1000709b()
  launcher.dll!1000713b()
  launcher.dll!10007ff9()
  launcher.dll!100057f8()
  ntdll.dll!77f8cf62()

I guess maybe the current steam build doesn't allow debug builds to run at all?

Another issue I came across that be related.  Here's what I've got for my 
executable path in VS:

Steam\SteamApps\~username\half-life 2 deathmatch\hl2.exe

And my working directory:

Steam\SteamApps\~username\half-life 2

Note that the exe is in deathmath and the working directory isn't.  That's the 
only combination I could find to make it run in the debugger (and again only on 
the release build).  Any other combination and I get an error message saying it 
failed to load the launcher dll.  This might have been something I screwed up 
when I switched codebases.  There were a few differences between them, but 
nothing that would seem to affect other dll's from loading correctly.  Before I 
made the codebase switch (and was working from the HL2MP stuff) I used to have 
my executable and working paths both pointing to the regular haf-life 2 
directory.

I hope that helped.  If you need more info about my project settings and the 
like, or if I'm be doing wrong, please let me know :)

-Matt


----- Original Message -----
From: Alfred Reynolds
To: [email protected]
Sent: Thursday, September 29, 2005 3:56 PM
Subject: [hlcoders] Tier0_s.dll error when debugging Source Mods ( was: Last 
update has broken Mod shaders and is causing crashes )


Is anyone still experiencing this error? And just to double check, who
is successfully debugging their mod under steam right now (and if so
with what launch options)?

- Alfred


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Everett
Sent: Monday, September 26, 2005 9:31 AM
To: [email protected]
Subject: RE: [hlcoders] Last update has broken Mod shaders and is
causing crashes

Still not working, same crashes with the error as stated before. The
problem
seems to be with the DLL tier0_s.dll.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Justin Krenz
Sent: Sunday, September 25, 2005 11:03 PM
To: [email protected]
Subject: Re: [hlcoders] Last update has broken Mod shaders and is
causing
crashes

Control Panel -> System -> Advanced tab -> Environment Variables button
-> look for "sourcesdk" in the list of System Variables.  This was also
after I ran the SourceSDK from the Play Games window in Steam and chose
"Refresh SDK Content".

If that doesn't work, try the following:

"c:\program files\steam\steam.exe" -applaunch 220 -dev -allowdebug -game
"<your mod's directory ie c:\mod\mod>"

Then I suppose you can try attaching your debugger to it.

Ben Everett wrote:
> Hmm... I'm still unable to get my mod to work when being launched from
VS.
> Same errors as before. I've tried using all of the tips you guys have
left
> but nothing as of yet. The sourcesdk env variable you are referring
to, is
> this in VS or Windows? Could you provide a example key-value pair?
>
> And any word on Valve as to a REAL solution? It's kind of disturbing
that
> they haven't responded to any of our issues (I know that I at least
check
my
> work e-mail on the weekends).
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
--


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to