This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I was playing around with this just today, and got it mostly working and have isolated the problem to some areas:
First off, this is all with VS 2003 and the SDK "Source Only" codebase, here's my launch options: -steam -applaunch 220 -dev -allowdebug -windowed -game "my\mod\path" If i add +map "mymap" to that, I get the tier0_s.dll error. However if I omit that it works, and then if I load the same map ingame it works just fine. NOTE: I recently changed my code from the "Modify HL2 MP" SDK option to the "source code only" one, mainly so I could branch it in perforce per the instructions on your wiki. The Steam/Source update last week broke this for that codebase as well, and I found that removing the +map arg fixed it. Another problem I'm having now is between debug and release builds. I've checked all the project settings a zillion times, even looking through the files in notepad, and can't seem to find any differences to make this this happen, but I cannot launch the debugger in the solution's debug config. It pops up with a null pointer error. Here's the call stack: > FileSystem_Steam.dll!0d0ee66f() ntdll.dll!77f56dc0() tier0.dll!0086105a() vstdlib.dll!008a407e() tier0.dll!008664b5() tier0.dll!0086105a() tier0.dll!008637d1() launcher.dll!10005ae1() launcher.dll!1000709b() launcher.dll!1000713b() launcher.dll!10007ff9() launcher.dll!100057f8() ntdll.dll!77f8cf62() I guess maybe the current steam build doesn't allow debug builds to run at all? Another issue I came across that be related. Here's what I've got for my executable path in VS: Steam\SteamApps\~username\half-life 2 deathmatch\hl2.exe And my working directory: Steam\SteamApps\~username\half-life 2 Note that the exe is in deathmath and the working directory isn't. That's the only combination I could find to make it run in the debugger (and again only on the release build). Any other combination and I get an error message saying it failed to load the launcher dll. This might have been something I screwed up when I switched codebases. There were a few differences between them, but nothing that would seem to affect other dll's from loading correctly. Before I made the codebase switch (and was working from the HL2MP stuff) I used to have my executable and working paths both pointing to the regular haf-life 2 directory. I hope that helped. If you need more info about my project settings and the like, or if I'm be doing wrong, please let me know :) -Matt ----- Original Message ----- From: Alfred Reynolds To: [email protected] Sent: Thursday, September 29, 2005 3:56 PM Subject: [hlcoders] Tier0_s.dll error when debugging Source Mods ( was: Last update has broken Mod shaders and is causing crashes ) Is anyone still experiencing this error? And just to double check, who is successfully debugging their mod under steam right now (and if so with what launch options)? - Alfred -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Everett Sent: Monday, September 26, 2005 9:31 AM To: [email protected] Subject: RE: [hlcoders] Last update has broken Mod shaders and is causing crashes Still not working, same crashes with the error as stated before. The problem seems to be with the DLL tier0_s.dll. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Justin Krenz Sent: Sunday, September 25, 2005 11:03 PM To: [email protected] Subject: Re: [hlcoders] Last update has broken Mod shaders and is causing crashes Control Panel -> System -> Advanced tab -> Environment Variables button -> look for "sourcesdk" in the list of System Variables. This was also after I ran the SourceSDK from the Play Games window in Steam and chose "Refresh SDK Content". If that doesn't work, try the following: "c:\program files\steam\steam.exe" -applaunch 220 -dev -allowdebug -game "<your mod's directory ie c:\mod\mod>" Then I suppose you can try attaching your debugger to it. Ben Everett wrote: > Hmm... I'm still unable to get my mod to work when being launched from VS. > Same errors as before. I've tried using all of the tips you guys have left > but nothing as of yet. The sourcesdk env variable you are referring to, is > this in VS or Windows? Could you provide a example key-value pair? > > And any word on Valve as to a REAL solution? It's kind of disturbing that > they haven't responded to any of our issues (I know that I at least check my > work e-mail on the weekends). > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

