Ahh ok, i was just checking

Becuase alot of mappers come to me and say "your tools
broke my map" but its only bsp messing with the faces

On my side nightfall cant buildcube HDR cubemaps yet
so we are just porting them into dod:s and doing it
that way...

Adam

--- Spektre <[EMAIL PROTECTED]> wrote:

> Adam: Look at the base texture. It's straight, and
> there's no seams in
> it. Only the cubemap's got seams.
> I can have the mapper compile with a "mirror"
> texture, 100% cubemap?
> According to the mapper, Anarki, the cubemaps
> throughout the map display
> the error. And there's no splits in the face there.
>
> Adam "amckern" Mckern wrote:
>
> >Is that an after shot? Becuase it looks like a bsp
> >error (normaly caused by doing a wacky texture
> apply
> >to a face and bsp cuting and missmatching it)
> >
> >Adam
> >
> >--- Spektre <[EMAIL PROTECTED]> wrote:
> >
> >
> >
> >>This is the third instance someone has complained
> of
> >>errors with the
> >>cubemaps in Source on #valveerc, so I'm of a mind
> to
> >>believe that
> >>something's been changed in the most recent
> update.
> >>If Valve could have
> >>a look at this, I'd be much obliged.
> >>http://game-advance.net/ss/ast_silo0003.jpg
> >>The bug appears to be mismatching the cube's faces
> >>to the proper
> >>textures. That's my analysis, anywho.
> >>Talia
> >>
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> >>
> >>
> >
> >
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--------
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 Lead Programer NightFall

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