Hello, the problem is the hitbox calculation...
When you strafe left, your hitbox get out of the model on the left side... So when you shoot there is no fligth time calculation... When you now move foreward and stop on an wall to get cover than your hitbox can stay before the wall as result as the hitbox calculation... the hitbox than take i think ca 0,5 - 1 second to get back over the standing model... So i think there is no way to aim realy like a pro gamer in cs1.6 Its only luck to kill an player becouse you have to aim left before an player when he is moving to the left side... So many of kills get on the account of the hitbox calculation... its not an nice way to calculate it but the simplest way... width friendly greatings _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

