This is actually talking about your Send and Receive tables.  Check all
of your entities to make sure that both the client receive tables are
set to receive all variables that the server side version sends.

Michael Kramer wrote:
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For my Half-Life 2.5 DM (Half-Life Revolution) mod, when people can run
dedicated servers fine, but when they try and join them they get


Disconnect: Server uses different class tables.
Disconnect: Server uses different class tables.

I do not know if this is a programming error or what. Have
any of you guys seen this before?

Thanx-

-Michael Kramer
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