This is actually talking about your Send and Receive tables. Check all of your entities to make sure that both the client receive tables are set to receive all variables that the server side version sends.
Michael Kramer wrote:
-- [ Picked text/plain from multipart/alternative ] For my Half-Life 2.5 DM (Half-Life Revolution) mod, when people can run dedicated servers fine, but when they try and join them they get Disconnect: Server uses different class tables. Disconnect: Server uses different class tables. I do not know if this is a programming error or what. Have any of you guys seen this before? Thanx- -Michael Kramer -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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