-- [ Picked text/plain from multipart/alternative ] Not that I'm trying to butt in, but how would one check their client tables?
On 11/4/05, Michael Kramer <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Thanx will try, and I will let you guys know what happens > On 11/3/05, Justin Krenz <[EMAIL PROTECTED]> wrote: > > > > This is actually talking about your Send and Receive tables. Check all > > of your entities to make sure that both the client receive tables are > > set to receive all variables that the server side version sends. > > > > Michael Kramer wrote: > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > For my Half-Life 2.5 DM (Half-Life Revolution) mod, when people can > run > > > dedicated servers fine, but when they try and join them they get > > > > > > > > > Disconnect: Server uses different class tables. > > > Disconnect: Server uses different class tables. > > > > > > I do not know if this is a programming error or what. Have > > > any of you guys seen this before? > > > > > > Thanx- > > > > > > -Michael Kramer > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

