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Not that I'm trying to butt in, but how would one check their client tables?

On 11/4/05, Michael Kramer <[EMAIL PROTECTED]> wrote:
>
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> [ Picked text/plain from multipart/alternative ]
> Thanx will try, and I will let you guys know what happens
> On 11/3/05, Justin Krenz <[EMAIL PROTECTED]> wrote:
> >
> > This is actually talking about your Send and Receive tables. Check all
> > of your entities to make sure that both the client receive tables are
> > set to receive all variables that the server side version sends.
> >
> > Michael Kramer wrote:
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > For my Half-Life 2.5 DM (Half-Life Revolution) mod, when people can
> run
> > > dedicated servers fine, but when they try and join them they get
> > >
> > >
> > > Disconnect: Server uses different class tables.
> > > Disconnect: Server uses different class tables.
> > >
> > > I do not know if this is a programming error or what. Have
> > > any of you guys seen this before?
> > >
> > > Thanx-
> > >
> > > -Michael Kramer
> > > --
> > >
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