Oh, they aren't placed any differently. The issue is that the cubemaps
currently have their faces corrupted, they're rotated wrong or
something. The cubemaps have to be in 16-bit lightmaps now, in order for
them to display correctly. The engine's been updated to fix this, but
the compile tools haven't been updated yet, so unfortunately, we're
still waiting on Valve to get us a nice version of the compile tools
that will work again.
Talia

Draco wrote:

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what do you mean? why would the hdr cubemaps be placed any differently than
normal ones?


--
Draco
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