Oh, they aren't placed any differently. The issue is that the cubemaps currently have their faces corrupted, they're rotated wrong or something. The cubemaps have to be in 16-bit lightmaps now, in order for them to display correctly. The engine's been updated to fix this, but the compile tools haven't been updated yet, so unfortunately, we're still waiting on Valve to get us a nice version of the compile tools that will work again. Talia
Draco wrote:
-- [ Picked text/plain from multipart/alternative ] what do you mean? why would the hdr cubemaps be placed any differently than normal ones? -- Draco -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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