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[ Picked text/plain from multipart/alternative ]
:) Probably something blindingly obvious.

I'm using OnEndTouch, exactly the same way as OnStartTouch I'm using this in
the my_logical_entity example so everything is set up just like
OnStartTouch. But I can never get it too trigger, heres some of the code i'm
using.
(Late nights for the win :D)

In the FDG:

    input Tick(void) : "Adds one tick to the entity's count."

    input OutPutTick(void) : "Removes a tick from player"

Code:
Function prototypes.
    // Input function/output function
    void InputTick( inputdata_t &inputData );
    void OutPutTick( inputdata_t &inputData );

Factory
    DEFINE_INPUTFUNC( FIELD_VOID, "Tick", InputTick ),

    DEFINE_INPUTFUNC( FIELD_VOID, "OutPutTick", OutPutTick ),

Functions
void CMyLogicalEntity ::InputTick( inputdata_t &inputData )
void CMyLogicalEntity::OutPutTick(inputdata_t &inputData )

And how it's set up in hammer.

http://img489.imageshack.us/img489/8720/sourc8ht.jpg

My problem is that OnStartTouch fires perfectly, but OnEndTouch just "does
nothing"

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- Benjamin Davison
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