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:) Probably something blindingly obvious.
I'm using OnEndTouch, exactly the same way as OnStartTouch I'm using this in
the my_logical_entity example so everything is set up just like
OnStartTouch. But I can never get it too trigger, heres some of the code i'm
using.
(Late nights for the win :D)
In the FDG:
input Tick(void) : "Adds one tick to the entity's count."
input OutPutTick(void) : "Removes a tick from player"
Code:
Function prototypes.
// Input function/output function
void InputTick( inputdata_t &inputData );
void OutPutTick( inputdata_t &inputData );
Factory
DEFINE_INPUTFUNC( FIELD_VOID, "Tick", InputTick ),
DEFINE_INPUTFUNC( FIELD_VOID, "OutPutTick", OutPutTick ),
Functions
void CMyLogicalEntity ::InputTick( inputdata_t &inputData )
void CMyLogicalEntity::OutPutTick(inputdata_t &inputData )
And how it's set up in hammer.
http://img489.imageshack.us/img489/8720/sourc8ht.jpg
My problem is that OnStartTouch fires perfectly, but OnEndTouch just "does
nothing"
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- Benjamin Davison
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