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Just testing that this wass sent to the mailing list(Can't see it in my
inbox)

On 12/15/05, Benjamin Davison <[EMAIL PROTECTED]> wrote:
>
> :) Probably something blindingly obvious.
>
> I'm using OnEndTouch, exactly the same way as OnStartTouch I'm using this
> in the my_logical_entity example so everything is set up just like
> OnStartTouch. But I can never get it too trigger, heres some of the code i'm
> using.
> (Late nights for the win :D)
>
> In the FDG:
>
>     input Tick(void) : "Adds one tick to the entity's count."
>
>     input OutPutTick(void) : "Removes a tick from player"
>
> Code:
> Function prototypes.
>     // Input function/output function
>     void InputTick( inputdata_t &inputData );
>     void OutPutTick( inputdata_t &inputData );
>
> Factory
>     DEFINE_INPUTFUNC( FIELD_VOID, "Tick", InputTick ),
>
>     DEFINE_INPUTFUNC( FIELD_VOID, "OutPutTick", OutPutTick ),
>
> Functions
> void CMyLogicalEntity ::InputTick( inputdata_t &inputData )
> void CMyLogicalEntity::OutPutTick(inputdata_t &inputData )
>
> And how it's set up in hammer.
>
> http://img489.imageshack.us/img489/8720/sourc8ht.jpg
>
> My problem is that OnStartTouch fires perfectly, but OnEndTouch just "does
> nothing"
>
> --
> - Benjamin Davison




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- Benjamin Davison
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