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I use OnStartTouch and OnEndTouch to identify when a player enters and exits
a capture location, much like a CS buy zone and it works fine.

it inherets from CBaseToggle and the data desc reads like this

BEGIN_DATADESC( CUpRisingCombineCaptureArea )

DEFINE_ENTITYFUNC( StartTouch ),
DEFINE_ENTITYFUNC( EndTouch ),

END_DATADESC()

and it calls the start and end touch fine.
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