-- [ Picked text/plain from multipart/alternative ] I use OnStartTouch and OnEndTouch to identify when a player enters and exits a capture location, much like a CS buy zone and it works fine.
it inherets from CBaseToggle and the data desc reads like this BEGIN_DATADESC( CUpRisingCombineCaptureArea ) DEFINE_ENTITYFUNC( StartTouch ), DEFINE_ENTITYFUNC( EndTouch ), END_DATADESC() and it calls the start and end touch fine. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

