-- [ Picked text/plain from multipart/alternative ] And, if you do mean paralax mapping, it is not currently implemented in the source engine. Last I heard about it was that paralax mapping was causing a problem which VALVe could not fix.
On 12/30/05, Brandon <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > you mean paralex mapping? > > On 12/30/05, Greg Chadwick <[EMAIL PROTECTED]> wrote: > > > > Does anyone know how to use volume textures (3D textures) in Source? > > There's a shader I want to write however I need to use a 3D texture and > > I can't see an obvious way to use them. I could probably use a 2D > > texture to emulate a 3D one but it'd be a bit nasty and would slow > > performance. > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

