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And, if you do mean paralax mapping, it is not currently implemented in the
source engine.  Last I heard about it was that paralax mapping was causing a
problem which VALVe could not fix.

On 12/30/05, Brandon <[EMAIL PROTECTED]> wrote:
>
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> you mean paralex mapping?
>
> On 12/30/05, Greg Chadwick <[EMAIL PROTECTED]> wrote:
> >
> > Does anyone know how to use volume textures (3D textures) in Source?
> > There's a shader I want to write however I need to use a 3D texture and
> > I can't see an obvious way to use them.  I could probably use a 2D
> > texture to emulate a 3D one but it'd be a bit nasty and would slow
> > performance.
> >
> >
> >
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