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Well I have been following this conversation for awhile now very interesting 
indeed.
  But if I can throw in my two cents.
  I have been an enormous fan of HL since it first came out and like many others
  what I found was that being able to create/design your own game using the HL 
code was awesome, what an idea/ concept.

  What attracted me most was mapping / level designing, I had played  around 
with worldcraft, and found I was able to stay for hours upon end  just creating 
and working on my maps, honestly knowing that it was just  for me, that no one 
would be interested in seeing what I had done.

  But I never realized at that time, that there would be groups forming,  teams 
to create these MOD's so I periodically would erase the old maps  and just 
start from scratch.

 I was a contributor on Xen  rebels a project I joined, Karl the project leader 
and now a very well  known Individual by many, in the HL development community 
knew that  when I joined with him, that I had no experience, and that although 
I  had enormous amounts of enthusiasm and wanted to be creative at best I  was a
  novice level designer and he took me in any ways.
 True  the project even to this day had never actually been completed or its  
completed version released almost if not 2 years went by.

  I'll make this short I promise I know by now it's 'WHATS YOUR POINT'!!!!
  When I joined Xen, the community was small, and very few if any teams  would 
except new members, and very much the same is true today.

  I have gone to allot of these MOD web site's and have applied for  inclusion 
to these teams and still have not been able to join any of  them, now be it for 
the lack of necessary experience in HL:2, or that  the moderators if the email 
to these websites
 are intercepting  these request and weeding them out in lieu of having only 
there known  friends join, or they are looking only for the very best to join 
them.

  Either way in a business type atmosphere that is what you should do,  but 
from a creative or talent atmosphere its wrong, there is a lot of  potential 
talent out there
  that simply are now as picky as the Mod teams are searching for them.

  Why join if you already have the preconceived notion that you wont be  
excepted or that your application will fall on death ear's.

  Any way sorry, for this long and out drawn statement, I hope this helps in 
some small way if not now at least in the future


Spektre <[EMAIL PROTECTED]> wrote:  Find out where the mod community hangs out.
   There's a number of methods of communication, and the best thing you
can do is to make youself known on all of them. To be honest, that can
be a fulltime position, just watching all the traffic. I mean, there's
forums (http://www.chatbear.com/board.plm?b=390 is the largest), there's
the wiki (http://developer.valvesoftware.com/wiki/Main_Page) There's IRC
(try irc.gamesurge.net), e-mail lists (like this one) IMs, chat rooms,
geez. if there's a way to talk to people on the internet, it's a way to
find people to help with your mod.
The MODDB is pretty much considered the definitive source on all game
mods. If your's isn't listed there, you're losing a large potential for
interest ;)
Talia

Aaron Schiff wrote:

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>But I don't want to seem annoying...how often do you think I post for help?
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