-- [ Picked text/plain from multipart/alternative ] Well I have been following this conversation for awhile now very interesting indeed. But if I can throw in my two cents. I have been an enormous fan of HL since it first came out and like many others what I found was that being able to create/design your own game using the HL code was awesome, what an idea/ concept.
What attracted me most was mapping / level designing, I had played around with worldcraft, and found I was able to stay for hours upon end just creating and working on my maps, honestly knowing that it was just for me, that no one would be interested in seeing what I had done. But I never realized at that time, that there would be groups forming, teams to create these MOD's so I periodically would erase the old maps and just start from scratch. I was a contributor on Xen rebels a project I joined, Karl the project leader and now a very well known Individual by many, in the HL development community knew that when I joined with him, that I had no experience, and that although I had enormous amounts of enthusiasm and wanted to be creative at best I was a novice level designer and he took me in any ways. True the project even to this day had never actually been completed or its completed version released almost if not 2 years went by. I'll make this short I promise I know by now it's 'WHATS YOUR POINT'!!!! When I joined Xen, the community was small, and very few if any teams would except new members, and very much the same is true today. I have gone to allot of these MOD web site's and have applied for inclusion to these teams and still have not been able to join any of them, now be it for the lack of necessary experience in HL:2, or that the moderators if the email to these websites are intercepting these request and weeding them out in lieu of having only there known friends join, or they are looking only for the very best to join them. Either way in a business type atmosphere that is what you should do, but from a creative or talent atmosphere its wrong, there is a lot of potential talent out there that simply are now as picky as the Mod teams are searching for them. Why join if you already have the preconceived notion that you wont be excepted or that your application will fall on death ear's. Any way sorry, for this long and out drawn statement, I hope this helps in some small way if not now at least in the future Spektre <[EMAIL PROTECTED]> wrote: Find out where the mod community hangs out. There's a number of methods of communication, and the best thing you can do is to make youself known on all of them. To be honest, that can be a fulltime position, just watching all the traffic. I mean, there's forums (http://www.chatbear.com/board.plm?b=390 is the largest), there's the wiki (http://developer.valvesoftware.com/wiki/Main_Page) There's IRC (try irc.gamesurge.net), e-mail lists (like this one) IMs, chat rooms, geez. if there's a way to talk to people on the internet, it's a way to find people to help with your mod. The MODDB is pretty much considered the definitive source on all game mods. If your's isn't listed there, you're losing a large potential for interest ;) Talia Aaron Schiff wrote: >-- >[ Picked text/plain from multipart/alternative ] >But I don't want to seem annoying...how often do you think I post for help? >-- > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders --------------------------------- Yahoo! Shopping Find Great Deals on Holiday Gifts at Yahoo! Shopping -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

