I have noticed this "bug" also. But if you start the game and then exit, then 
it will exit normally. Since the server hasn't been started yet. I have not 
tested to connect to a different server other than the one on localhost.

But if you start a server on your computer I get 100% usage of the cpu and it 
takes 3-7 minutes before I can see my desktop again.

The funny part is that a friend of mine has no problem at all. We both have the 
same build of the mod. That means that this bug is random?

Altho i am running an AMD system with Nvidia based gfx-card while he is running 
Intel with ATi card.

Its an HL2MP mod, for the record. Almost unchanged code, compiled for release.

Any clues?

Best regards,
// MindBlaster, TA Team.
>
> From: CommandoSR <[EMAIL PROTECTED]>
> Date: 2006/02/03 fr AM 10:41:02 CET
> To: [email protected]
> Ämne: Re: [hlcoders] Valve, Engine bug?
>
> For me this also happens with DODS and CSS but not HL2 SP. Play a game,
> disconnect.. What do you get? 100% CPU usage.
>
> CommandoSR
> Project Director of C4 Commando: http://cnccommando.com
> C4 Commando's ModDb profile: http://mods.moddb.com/3262
>
> Jeremy Swigart kirjoitti:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > CServerGameDLL::GameFrame no longer gets called when you've disconnected
> > back out to the menu, so afaik the game dll isn't being updated. It appears
> > something in the engine is eating the cpu.
> >
> > On 2/2/06, Fabian Schreyer <[EMAIL PROTECTED]> wrote:
> >> I also know this problem. I think if you quit a map this way (or if
> >> the map loading process crashes because of an error in the map), the
> >> server keeps on working.
> >>
> >> On 2/1/06, l3fty <[EMAIL PROTECTED]> wrote:
> >>> I've noticed this in my mod too. Glad you've seen it in HL2DM, thought
> >> it
> >>> might have been something in my project ;)
> >>>
> >>>
> >>> _______________________________________________
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> >>>
> >>>
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> >>
> >>
> > --
> >
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> >
> >
> >
> >
>
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