All mods have this problem, including mine, my CPU is INTEL with ATI card

But since the last update now STEAM get always 10-50 CPU when playing or
not.
I think STEAM is a SPYWARE now!

Regards,

Sylvain Rochette
Insects Infestation Leader
Web:   http://ii.hl2files.com
Forum: http://ii.hl2files.com/forum/index.php

----- Original Message -----
From: <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, February 03, 2006 12:37 PM
Subject: Re: Re: [hlcoders] Valve, Engine bug?


I have noticed this "bug" also. But if you start the game and then exit,
then it will exit normally. Since the server hasn't been started yet. I have
not tested to connect to a different server other than the one on localhost.

But if you start a server on your computer I get 100% usage of the cpu and
it takes 3-7 minutes before I can see my desktop again.

The funny part is that a friend of mine has no problem at all. We both have
the same build of the mod. That means that this bug is random?

Altho i am running an AMD system with Nvidia based gfx-card while he is
running Intel with ATi card.

Its an HL2MP mod, for the record. Almost unchanged code, compiled for
release.

Any clues?

Best regards,
// MindBlaster, TA Team.

From: CommandoSR <[EMAIL PROTECTED]>
Date: 2006/02/03 fr AM 10:41:02 CET
To: [email protected]
Ämne: Re: [hlcoders] Valve, Engine bug?

For me this also happens with DODS and CSS but not HL2 SP. Play a game,
disconnect.. What do you get? 100% CPU usage.

CommandoSR
Project Director of C4 Commando: http://cnccommando.com
C4 Commando's ModDb profile: http://mods.moddb.com/3262

Jeremy Swigart kirjoitti:
> --
> [ Picked text/plain from multipart/alternative ]
> CServerGameDLL::GameFrame no longer gets called when you've disconnected
> back out to the menu, so afaik the game dll isn't being updated. It
> appears
> something in the engine is eating the cpu.
>
> On 2/2/06, Fabian Schreyer <[EMAIL PROTECTED]> wrote:
>> I also know this problem. I think if you quit a map this way (or if
>> the map loading process crashes because of an error in the map), the
>> server keeps on working.
>>
>> On 2/1/06, l3fty <[EMAIL PROTECTED]> wrote:
>>> I've noticed this in my mod too. Glad you've seen it in HL2DM, thought
>> it
>>> might have been something in my project ;)
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
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>>>
>>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>
>

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