No chance if you mean the method descriped here: http://developer.valvesoftware.com/wiki/Adding_Motion_Blur Pretty simple and good results but you cann't do fod with it. 1. fod requires blurring things in the back/front without movement, the method descriped only workes with movement. 2. It always "affects" the hole screen you will have to use shaders for this if you want to do it right and fast. -archy
Michael Kramer wrote:
-- [ Picked text/plain from multipart/alternative ] Garry, I did your tutorial over at the Valve Developer Forum, and I got motion blur to work, and I love it, thanks for this. But i was wondering, if by the same concept of doing this, it could be tweaked into creating depth blur. Do you know of a way to tell depth and if something is farther away, then blur it slightly? Thanx for any help :D -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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