-- [ Picked text/plain from multipart/alternative ] Thanks, Do you think valve will release the source for motion blur, that they are adding to DoD?
On 2/22/06, Archy <[EMAIL PROTECTED]> wrote: > > No chance if you mean the method descriped here: > http://developer.valvesoftware.com/wiki/Adding_Motion_Blur > Pretty simple and good results but you cann't do fod with it. > 1. fod requires blurring things in the back/front without movement, the > method descriped only workes with movement. > 2. It always "affects" the hole screen > you will have to use shaders for this if you want to do it right and fast. > -archy > > Michael Kramer wrote: > > >-- > >[ Picked text/plain from multipart/alternative ] > >Garry, > > > >I did your tutorial over at the Valve Developer Forum, and I got motion > blur > >to work, and I love it, thanks for this. > > > >But i was wondering, if by the same concept of doing this, it could be > >tweaked into creating depth blur. Do you > >know of a way to tell depth and if something is farther away, then blur > it > >slightly? > > > >Thanx for any help :D > >-- > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

