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Thanks,
Do you think valve will release the source for motion blur, that they are
adding to DoD?

On 2/22/06, Archy <[EMAIL PROTECTED]> wrote:
>
> No chance if you mean the method descriped here:
> http://developer.valvesoftware.com/wiki/Adding_Motion_Blur
> Pretty simple and good results but you cann't do fod with it.
> 1. fod requires blurring things in the back/front without movement, the
> method descriped only workes with movement.
> 2. It always "affects" the hole screen
> you will have to use shaders for this if you want to do it right and fast.
> -archy
>
> Michael Kramer wrote:
>
> >--
> >[ Picked text/plain from multipart/alternative ]
> >Garry,
> >
> >I did your tutorial over at the Valve Developer Forum, and I got motion
> blur
> >to work, and I love it, thanks for this.
> >
> >But i was wondering, if by the same concept of doing this, it could be
> >tweaked into creating depth blur. Do you
> >know of a way to tell depth and if something is farther away, then blur
> it
> >slightly?
> >
> >Thanx for any help :D
> >--
> >
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> >
>
>
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