Talk to wrayith at nightfall, he is doing this for us,
and might be able to help you out...

--- Archy <[EMAIL PROTECTED]> wrote:

> No chance if you mean the method descriped here:
>
http://developer.valvesoftware.com/wiki/Adding_Motion_Blur
> Pretty simple and good results but you cann't do fod
> with it.
> 1. fod requires blurring things in the back/front
> without movement, the
> method descriped only workes with movement.
> 2. It always "affects" the hole screen
> you will have to use shaders for this if you want to
> do it right and fast.
> -archy
>
> Michael Kramer wrote:
>
> >--
> >[ Picked text/plain from multipart/alternative ]
> >Garry,
> >
> >I did your tutorial over at the Valve Developer
> Forum, and I got motion blur
> >to work, and I love it, thanks for this.
> >
> >But i was wondering, if by the same concept of
> doing this, it could be
> >tweaked into creating depth blur. Do you
> >know of a way to tell depth and if something is
> farther away, then blur it
> >slightly?
> >
> >Thanx for any help :D
> >--
> >
> >_______________________________________________
> >To unsubscribe, edit your list preferences, or view
> the list archives, please visit:
>
>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view
> the list archives, please visit:
>
http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--------
My Website http://www.ammahls.com
   Lead Programer NightFall http://www.nightfallmod.net
      Developer of CST and ZHLT 3.0 http://www.zhlt.info
         Team Lead - Prime - Website TBA...

__________________________________________________
Do You Yahoo!?
Tired of spam?  Yahoo! Mail has the best spam protection around
http://mail.yahoo.com

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to