On 3/3/06, Jay Stelly <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ] I'm actually
> > creating a server plugin. It needs to allow people to edit
> > settings/info while in game and not require developer mode to
> > be on. Entity overlay text would have been perfect.
>
> > I was just hoping there was some way I was missing to set a
> > recipient filter for the debug overlays so everyone could see them.
>
> Debug overlays are only implemented to the level of being a debugging
> tool on a single machine.  They have no networking whatsoever - just a
> table stored in the engine that is accessed by the client and the server
> code on the same machine.
>
> Jay

JayStelly.Bravery++;

--
Jeff Fearn

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to