[EMAIL PROTECTED] wrote:
You can add member functions to Vector. It will not affect the structure's binary layout.
I think it will affect the function address table. When the engine tries to call a function on a Vector created by the game, a mismatched function table would cause the wrong function to be called and most likely cause a crash. Please feel free to correct me if you think I am wrong. But that's not the question, which has been deviated from. The question is, why did Valve remove Normalize() in the first place? -- Jorge "Vino" Rodriguez _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

