Also, i forgot to say that in hl1 (i know) - the clip
type fix that cagey made causes you to fall out of the
world if you duck where there is no assinged hull
(normaly near complex brush work) - i have worked with
the source tools, and can say that this is not the
case - other then what i said about displacemnts

Adam

--- Spektre <[EMAIL PROTECTED]> wrote:

> Yes, the player spawn points, if you place them in
> line with the ground
> in counter-strike source, will cause the player to
> spawn outside the
> map. Mappers can fix this by placing the spawn point
> above the ground. I
> wouldn't suggest changing the code, just because, if
> it ain't broke,
> don't fix it, and we have a good workaround for the
> issue.
>
> And, no, none of the officially released maps
> inherently have this problem.
> Now that that's out of the way. I have seen ragdolls
> fall outside the
> map, but it's pretty rare. Players falling outside
> of a map any time
> other than with a broken spawn  is pretty odd.
>
> Kenny, Do you know how or why the players are
> falling out? Do you have
> any server mods running, like an admin mod that
> allows the players to be
> arbitrarily placed? That of course would do it...
> As for the asserts. I'm not a coder, so I won't
> touch that :)
> Talia
>
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--------
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   Lead Programer NightFall http://www.nightfallmod.net
      Developer of CST and ZHLT 3.0 http://www.zhlt.info
         Team Lead - Prime - Website TBA...

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