Also, i forgot to say that in hl1 (i know) - the clip type fix that cagey made causes you to fall out of the world if you duck where there is no assinged hull (normaly near complex brush work) - i have worked with the source tools, and can say that this is not the case - other then what i said about displacemnts
Adam --- Spektre <[EMAIL PROTECTED]> wrote: > Yes, the player spawn points, if you place them in > line with the ground > in counter-strike source, will cause the player to > spawn outside the > map. Mappers can fix this by placing the spawn point > above the ground. I > wouldn't suggest changing the code, just because, if > it ain't broke, > don't fix it, and we have a good workaround for the > issue. > > And, no, none of the officially released maps > inherently have this problem. > Now that that's out of the way. I have seen ragdolls > fall outside the > map, but it's pretty rare. Players falling outside > of a map any time > other than with a broken spawn is pretty odd. > > Kenny, Do you know how or why the players are > falling out? Do you have > any server mods running, like an admin mod that > allows the players to be > arbitrarily placed? That of course would do it... > As for the asserts. I'm not a coder, so I won't > touch that :) > Talia > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -------- My Website http://www.ammahls.com Lead Programer NightFall http://www.nightfallmod.net Developer of CST and ZHLT 3.0 http://www.zhlt.info Team Lead - Prime - Website TBA... __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

