I've got to revisit what I was doing soon - so I'll save some of those stack traces you love so much :D
On 3/27/06, Physical Mayhem Bug <[EMAIL PROTECTED]> wrote: > Was it a crash in the vphysics dll? If you "caused" it, it might mean you at > least have a repro scenario other than mine. Mine being leave a server on > dm_steamlab or dm_runoff for a day with 6 players. It should be easy for > Valve to repro by just leaving a DM server up, but I might be able to get > more traction if I could give some precise repro steps. > > I won't dismiss the possibility that I'm doing something to make the vphysics > bug worse. It happens in straight HL2 DM, but it seems to happen more in my > mod. As I mentioned on the Verc forums a while ago, the only thing I can > really think of that might make it worse is that I've increased the power of > weapons, so explosions and such can cause higher velocities than normal. > > At 2006/03/26 03:22 PM, Garry Newman wrote: > >Well this is in my mod, and probably caused by me. > > > >I started looking into integrating the CS:S maps - so loaded one up > >but the props don't appear because the physprops.txt in scripts/ > >doesn't have the entries for those props. > > > >So I appended the CS keyvalues to the physprops.txt and the props > >appeared but jumped all around the place when you moved them. > > > >It crashes when you split a computer case open. > > > >But like I said, this is probably caused by me missing some major > >detail somewhere. > > > > > >On 3/26/06, Physical Mayhem Bug <[EMAIL PROTECTED]> wrote: > >> I am interested in any vphysics bug reports. Maybe if we get enough info > >> someone at Valve will have an epiphany and realize what the bug is. > >> > >> Did it lead to a crash, or did it just remain in that state? > >> > >> Usually it leads to a crash within 30 minutes or so if you've got 6+ > >> players on the server, but I've never figured out any specific repro case. > >> > >> At 2006/03/26 02:24 PM, Garry Newman wrote: > >> >Hey I managed to recreate the physics items falling and bouncing > >> >through the floor bug if you're interested. > >> > > >> > > >> > > >> >On 3/26/06, [EMAIL PROTECTED] > >> ><[EMAIL PROTECTED]> wrote: > >> >> And another... > >> >> > >> >> > vphysics.dll!260a1f40() > >> >> vphysics.dll!260b6240() > >> >> vphysics.dll!2609444b() > >> >> vphysics.dll!260e577c() > >> >> vphysics.dll!260a2400() > >> >> vphysics.dll!260d3eae() > >> >> vphysics.dll!2608af8e() > >> >> vphysics.dll!2608b01b() > >> >> vphysics.dll!260a2697() > >> >> vphysics.dll!260aac2b() > >> >> vphysics.dll!2609cd5b() > >> >> vphysics.dll!2609cae9() > >> >> vphysics.dll!260967d8() > >> >> vphysics.dll!2601d878() > >> >> server.dll!22717c67() > >> >> server.dll!2269d1b4() > >> >> server.dll!22435ba8() > >> >> server.dll!22715283() > >> >> server.dll!227321f3() > >> >> server.dll!2269cd99() > >> >> server.dll!2269ccf8() > >> >> ws2_32.dll!71ab2b32() > >> >> ws2_32.dll!71abb230() > >> >> server.dll!22673f44() > >> >> server.dll!226740a2() > >> >> kernel32.dll!7c80a42b() > >> >> tier0.dll!00873e45() > >> >> engine.dll!0da9e42f() > >> >> engine.dll!0daa0691() > >> >> engine.dll!0da9b0e7() > >> >> engine.dll!0da9cc75() > >> >> engine.dll!0da03cd7() > >> >> engine.dll!0da04376() > >> >> engine.dll!0da0f025() > >> >> engine.dll!0da0f112() > >> >> user32.dll!77d496b8() > >> >> engine.dll!0da0f1af() > >> >> engine.dll!0daacefc() > >> >> engine.dll!0daac4ed() > >> >> dedicated.dll!1000c084() > >> >> engine.dll!0daacd4e() > >> >> engine.dll!0daac48b() > >> >> dedicated.dll!1000c535() > >> >> dedicated.dll!1000c553() > >> >> materialsystem.dll!00cd0dae() > >> >> materialsystem.dll!00cd0f38() > >> >> materialsystem.dll!00cd0dae() > >> >> materialsystem.dll!00cd0f05() > >> >> materialsystem.dll!00cd7f64() > >> >> materialsystem.dll!00cd9502() > >> >> tier0.dll!0087299f() > >> >> materialsystem.dll!00cda349() > >> >> tier0.dll!008764b5() > >> >> tier0.dll!0087105a() > >> >> tier0.dll!008731d0() > >> >> tier0.dll!008738de() > >> >> datacache.dll!00e7daa2() > >> >> datacache.dll!00e7e08e() > >> >> datacache.dll!00e733ae() > >> >> datacache.dll!00e73e6b() > >> >> engine.dll!0db556b8() > >> >> engine.dll!0db552dc() > >> >> engine.dll!0d9adc0d() > >> >> dedicated.dll!10021d0b() > >> >> dedicated.dll!10022c00() > >> >> dedicated.dll!10022c00() > >> >> dedicated.dll!1000c7f7() > >> >> ntdll.dll!7c9106eb() > >> >> > >> >> > >> >> At 2006/03/24 10:11 PM, Physical Mayhem Bug wrote: > >> >> >Here's a new one - slightly different, note the 260d0590... > >> >> > > >> >> > vphysics.dll!260a2426() > >> >> > vphysics.dll!260d3eae() > >> >> > vphysics.dll!260d0590() > >> >> > vphysics.dll!2608af8e() > >> >> > vphysics.dll!2608b01b() > >> >> > vphysics.dll!260a2697() > >> >> > vphysics.dll!260c6716() > >> >> > vphysics.dll!260aabf2() > >> >> > vphysics.dll!260aac2b() > >> >> > vphysics.dll!2609cd5b() > >> >> > vphysics.dll!2609cae9() > >> >> > vphysics.dll!260967d8() > >> >> > vphysics.dll!2601d878() > >> >> >> server.dll!PhysFrame(float deltaTime=0.015000000) Line 1341 > >> >> >> C++ > >> >> > server.dll!CPhysicsHook::FrameUpdatePostEntityThink() Line > >> >> > 441 + 0x9 C++ > >> >> > server.dll!InvokeMethod(void (void)* f=0x223f4be2) Line 244 > >> >> > C++ > >> >> > server.dll!IGameSystem::FrameUpdatePostEntityThinkAllSystems() > >> >> > Line 221 + 0xa C++ > >> >> > server.dll!CServerGameDLL::GameFrame(bool simulating=true) > >> >> > Line 912 C++ > >> >> > engine.dll!0daa0691() > >> >> > engine.dll!0da9b0e7() > >> >> > engine.dll!0da9cc75() > >> >> > engine.dll!0da03cd7() > >> >> > engine.dll!0da04376() > >> >> > engine.dll!0da0f025() > >> >> > engine.dll!0da0f112() > >> >> > user32.dll!77d496b8() > >> >> > engine.dll!0da0f1af() > >> >> > engine.dll!0daacefc() > >> >> > engine.dll!0daac4ed() > >> >> > dedicated.dll!1000c084() > >> >> > engine.dll!0daacd4e() > >> >> > engine.dll!0daac48b() > >> >> > dedicated.dll!1000c535() > >> >> > dedicated.dll!1000c553() > >> >> > materialsystem.dll!00cd0dae() > >> >> > materialsystem.dll!00cd0f38() > >> >> > materialsystem.dll!00cd0dae() > >> >> > materialsystem.dll!00cd0f05() > >> >> > materialsystem.dll!00cd7f64() > >> >> > materialsystem.dll!00cd9502() > >> >> > tier0.dll!0087299f() > >> >> > materialsystem.dll!00cda349() > >> >> > tier0.dll!008764b5() > >> >> > tier0.dll!0087105a() > >> >> > tier0.dll!008731d0() > >> >> > tier0.dll!008738de() > >> >> > datacache.dll!00e7daa2() > >> >> > datacache.dll!00e7e08e() > >> >> > datacache.dll!00e733ae() > >> >> > datacache.dll!00e73e6b() > >> >> > engine.dll!0db556b8() > >> >> > engine.dll!0db552dc() > >> >> > engine.dll!0d9adc0d() > >> >> > dedicated.dll!10021d0b() > >> >> > dedicated.dll!10022c00() > >> >> > dedicated.dll!10022c00() > >> >> > dedicated.dll!1000c7f7() > >> >> > ntdll.dll!7c9106eb() > >> >> > > >> >> > > >> >> >At 2006/03/16 08:13 PM, [EMAIL PROTECTED] wrote: > >> >> >>Hmm this one's seemingly identical to the last one. > >> >> >> > >> >> >>> vphysics.dll!260a2426() > >> >> >> vphysics.dll!260d3eae() > >> >> >> vphysics.dll!2608af8e() > >> >> >> vphysics.dll!2608b01b() > >> >> >> vphysics.dll!260a2697() > >> >> >> vphysics.dll!260aac2b() > >> >> >> vphysics.dll!2609cd5b() > >> >> >> server.dll!221a22cc() > >> >> >> vphysics.dll!2609cae9() > >> >> >> vphysics.dll!260967d8() > >> >> >> vphysics.dll!2601d878() > >> >> >> server.dll!22196475() > >> >> >> server.dll!22194661() > >> >> >> server.dll!221946c0() > >> >> >> server.dll!22156317() > >> >> >> server.dll!22156292() > >> >> >> server.dll!2213d340() > >> >> >> engine.dll!0da9e42f() > >> >> >> engine.dll!0daa0691() > >> >> >> engine.dll!0da9b0e7() > >> >> >> engine.dll!0da9cc75() > >> >> >> engine.dll!0da03cd7() > >> >> >> engine.dll!0da04376() > >> >> >> engine.dll!0da0f025() > >> >> >> engine.dll!0da0f112() > >> >> >> user32.dll!77d496b8() > >> >> >> engine.dll!0da0f1af() > >> >> >> engine.dll!0daacefc() > >> >> >> engine.dll!0daac4ed() > >> >> >> dedicated.dll!1000c084() > >> >> >> engine.dll!0daacd4e() > >> >> >> engine.dll!0daac48b() > >> >> >> dedicated.dll!1000c535() > >> >> >> dedicated.dll!1000c553() > >> >> >> materialsystem.dll!00cd0dae() > >> >> >> materialsystem.dll!00cd0f38() > >> >> >> materialsystem.dll!00cd0dae() > >> >> >> materialsystem.dll!00cd0f05() > >> >> >> materialsystem.dll!00cd7f64() > >> >> >> materialsystem.dll!00cd9502() > >> >> >> tier0.dll!0087299f() > >> >> >> materialsystem.dll!00cda349() > >> >> >> tier0.dll!008764b5() > >> >> >> tier0.dll!0087105a() > >> >> >> tier0.dll!008731d0() > >> >> >> tier0.dll!008738de() > >> >> >> datacache.dll!00e7daa2() > >> >> >> datacache.dll!00e7e08e() > >> >> >> datacache.dll!00e733ae() > >> >> >> datacache.dll!00e73e6b() > >> >> >> engine.dll!0db556b8() > >> >> >> engine.dll!0db552dc() > >> >> >> engine.dll!0d9adc0d() > >> >> >> dedicated.dll!10021d0b() > >> >> >> dedicated.dll!10022c00() > >> >> >> dedicated.dll!10022c00() > >> >> >> dedicated.dll!1000c7f7() > >> >> >> ntdll.dll!7c9106eb() > >> >> >> > >> >> >> > >> >> >>At 2006/03/12 02:49 PM, [EMAIL PROTECTED] wrote: > >> >> >>>Well I see the vphysics crasher is alive and well after the srcds > >> >> >>>update last week. > >> >> >>> > >> >> >>>> vphysics.dll!260a2426() > >> >> >>> vphysics.dll!260d3eae() > >> >> >>> vphysics.dll!2608af8e() > >> >> >>> vphysics.dll!2608b01b() > >> >> >>> vphysics.dll!260a2697() > >> >> >>> vphysics.dll!260aac2b() > >> >> >>> vphysics.dll!2609cd5b() > >> >> >>> vphysics.dll!2609cae9() > >> >> >>> vphysics.dll!260967d8() > >> >> >>> vphysics.dll!2601d878() > >> >> >>> server.dll!22196475() > >> >> >>> server.dll!22194661() > >> >> >>> server.dll!221946c0() > >> >> >>> server.dll!22156317() > >> >> >>> server.dll!22156292() > >> >> >>> server.dll!2213d340() > >> >> >>> engine.dll!0da9e42f() > >> >> >>> engine.dll!0daa0691() > >> >> >>> engine.dll!0da9b0e7() > >> >> >>> engine.dll!0da9cc75() > >> >> >>> engine.dll!0da03cd7() > >> >> >>> engine.dll!0da04376() > >> >> >>> engine.dll!0da0f025() > >> >> >>> engine.dll!0da0f112() > >> >> >>> user32.dll!77d496b8() > >> >> >>> engine.dll!0da0f1af() > >> >> >>> engine.dll!0daacefc() > >> >> >>> engine.dll!0daac4ed() > >> >> >>> dedicated.dll!1000c084() > >> >> >>> engine.dll!0daacd4e() > >> >> >>> engine.dll!0daac48b() > >> >> >>> dedicated.dll!1000c535() > >> >> >>> dedicated.dll!1000c553() > >> >> >>> materialsystem.dll!00cd0dae() > >> >> >>> materialsystem.dll!00cd0f38() > >> >> >>> materialsystem.dll!00cd0dae() > >> >> >>> materialsystem.dll!00cd0f05() > >> >> >>> materialsystem.dll!00cd7f64() > >> >> >>> materialsystem.dll!00cd9502() > >> >> >>> tier0.dll!0087299f() > >> >> >>> materialsystem.dll!00cda349() > >> >> >>> tier0.dll!008764b5() > >> >> >>> tier0.dll!0087105a() > >> >> >>> tier0.dll!008731d0() > >> >> >>> tier0.dll!008738de() > >> >> >>> datacache.dll!00e7daa2() > >> >> >>> datacache.dll!00e7e08e() > >> >> >>> datacache.dll!00e733ae() > >> >> >>> datacache.dll!00e73e6b() > >> >> >>> engine.dll!0db556b8() > >> >> >>> engine.dll!0db552dc() > >> >> >>> engine.dll!0d9adc0d() > >> >> >>> dedicated.dll!10021d0b() > >> >> >>> dedicated.dll!10022c00() > >> >> >>> dedicated.dll!10022c00() > >> >> >>> dedicated.dll!1000c7f7() > >> >> >>> ntdll.dll!7c9106eb() > >> >> >>> > >> >> >>> > >> >> >>>At 2006/03/07 07:38 PM, [EMAIL PROTECTED] wrote: > >> >> >>>>Is there another resource that might be able to explain the recent > >> >> >>>>vphysics change in particular, or shed light on HL2's vphysics bug > >> >> >>>>in general? > >> >> >>>> > >> >> >>>>At 2006/03/05 01:28 PM, [EMAIL PROTECTED] wrote: > >> >> >>>>>It's worth noting that whatever the change was, it primarily > >> >> >>>>>appears to have gotten worse on linux. Although strangely > >> >> >>>>>vphysics.so crashers have, if anything, gotten more rare. > >> >> >>>>> > >> >> >>>>>The behavior of the bug has not changed much on Win32 it seems. > >> >> >>>>>Though again may vphysics.dll crashers have gotten more rare. > >> >> >>>>> > >> >> >>>>>At 2006/03/04 12:23 AM, [EMAIL PROTECTED] wrote: > >> >> >>>>>>Well, the mid Dec one is it then. I know I didn't update my > >> >> >>>>>>server between Thanksgiving and New Years, and the others server > >> >> >>>>>>hosts I know probably didn't either. The symptoms are the same > >> >> >>>>>>as the same as always, but the repro time frame seems to have > >> >> >>>>>>changed like I said. > >> >> >>>>>> > >> >> >>>>>>Does anyone know what happened in the Dec update? > >> >> >>>>>> > >> >> >>>>>> > >> >> >>>>>>At 2006/03/03 09:46 PM, Alfred Reynolds wrote: > >> >> >>>>>>>Oh, and I should add that the only vphysics change in the srcds > >> >> >>>>>>>beta is > >> >> >>>>>>>a save game fix for springs (initializing a member variable > >> >> >>>>>>>properly on > >> >> >>>>>>>construction). > >> >> >>>>>>> > >> >> >>>>>>>- Alfred > >> >> >>>>>>> > >> >> >>>>>>>Alfred Reynolds wrote: > >> >> >>>>>>>> There hasn't been a srcds update since mid Dec 2005. We have a > >> >> >>>>>>>> beta > >> >> >>>>>>>> update in testing now, do you mean that one perhaps? > >> >> >>>>>>>> > >> >> >>>>>>>> - Alfred > >> >> >>>>>>>> > >> >> >>>>>>>> [EMAIL PROTECTED] wrote: > >> >> >>>>>>>>> I'm getting reports that the latest srcds steam update has > >> >> >>>>>>>>> increased > >> >> >>>>>>>>> the amount of vphysics bugs. > >> >> >>>>>>>>> > >> >> >>>>>>>>> I'm fairly certain now there was a vphysics change. Does > >> >> >>>>>>>>> anyone know > >> >> >>>>>>>>> when the last one occured? It apparently has introduced more > >> >> >>>>>>>>> bugs in > >> >> >>>>>>>>> the srcds core. > >> >> >>>>>>>>> > >> >> >>>>>>>>> My vphysics.so is dated Feb 18 22:26 but I'm not certain if > >> >> >>>>>>>>> that's > >> >> >>>>>>>>> the compile time, or the install time. > >> >> >>>>> > >> >> >>>>>_______________________________________________ > >> >> >>>>>To unsubscribe, edit your list preferences, or view the list > >> >> >>>>>archives, please visit: > >> >> >>>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >> >>>> > >> >> >>>>_______________________________________________ > >> >> >>>>To unsubscribe, edit your list preferences, or view the list > >> >> >>>>archives, please visit: > >> >> >>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >> >>> > >> >> >>>_______________________________________________ > >> >> >>>To unsubscribe, edit your list preferences, or view the list > >> >> >>>archives, please visit: > >> >> >>>http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >> >> > >> >> >>_______________________________________________ > >> >> >>To unsubscribe, edit your list preferences, or view the list > >> >> >>archives, please visit: > >> >> >>http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >> > > >> >> >_______________________________________________ > >> >> >To unsubscribe, edit your list preferences, or view the list archives, > >> >> >please visit: > >> >> >http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >> > >> >> _______________________________________________ > >> >> To unsubscribe, edit your list preferences, or view the list archives, > >> >> please visit: > >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >> > >> >> > >> > > >> >_______________________________________________ > >> >To unsubscribe, edit your list preferences, or view the list archives, > >> >please visit: > >> >http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

