-- [ Picked text/plain from multipart/alternative ] Hrmmm, I use the HL2MP SDK
Do you have the files on both the server and client? Basically how mine is setup is just it sends information to the client so it can display something on the hud. My file structure is basically: Client: hl2mp_gamerules.h hudelement.cpp Server hl2mp_gamerules.h foo.cpp foo sends the information to hl2mp_gamerules which than does some voodoo magic with CNetWorkVar with my hudelement.cpp periodical checking if it has been updated. But, you have a panel. You could probably do it like that, but I also have something like you have it basically is used for distributing skill and stat points. I retrofitted this article: http://www.sourcewiki.org/wiki/index.php/Making_Teams_Work for my purposes. And sorry if I am not making any more sense, I am knackered and am about to get some sleep :P I'll probably read this tommorow and think "wtf was I going on about" On 4/10/06, Michael Kramer <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Alright, well my CNetworkVar is an int, but I guess I accidently named it > m_b, so you must have > thought is was a boolean. Anyway, Alright I have done what you said > > and basically I have > > #ifdef CLIENT_DLL > engine->ClientCmd("ToggleSpellPanel"); > CSDKGameRules *pRules = SDKGameRules(); > pRules->m_bCurrentSpellType = spell->spellId; > #endif > > and I get the error m_bCurrentSpellType is not a member of C_SDKGameRules, > do I need to declare it there too? > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- - Benjamin Davison -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

