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But that is sending from server to client, I need to send info
from client to server. :( but thanks for your help

On 4/9/06, Benjamin Davison <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Hrmmm, I use the HL2MP SDK
>
> Do you have the files on both the server and client? Basically how mine is
> setup is just it sends information to the client so it can display
> something
> on the hud.
>
> My file structure is basically:
>
> Client:
> hl2mp_gamerules.h
> hudelement.cpp
> Server
> hl2mp_gamerules.h
> foo.cpp
>
> foo sends the information to hl2mp_gamerules which than does some voodoo
> magic with CNetWorkVar with my hudelement.cpp periodical checking if it
> has
> been updated.
>
> But, you have a panel. You could probably do it like that, but I also have
> something like you have it basically is used for distributing skill and
> stat
> points.
>
> I retrofitted this article:
> http://www.sourcewiki.org/wiki/index.php/Making_Teams_Work for my
> purposes.
>
> And sorry if I am not making any more sense, I am knackered and am about
> to
> get some sleep :P I'll probably read this tommorow and think "wtf was I
> going on about"
>
> On 4/10/06, Michael Kramer <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Alright, well my CNetworkVar is an int, but I guess I accidently named
> it
> > m_b, so you must have
> > thought is was a boolean. Anyway, Alright I have done what you said
> >
> > and basically I have
> >
> > #ifdef CLIENT_DLL
> >     engine->ClientCmd("ToggleSpellPanel");
> >     CSDKGameRules *pRules = SDKGameRules();
> >     pRules->m_bCurrentSpellType = spell->spellId;
> > #endif
> >
> > and I get the error m_bCurrentSpellType is not a member of
> C_SDKGameRules,
> > do I need to declare it there too?
> > --
> >
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> >
> >
>
>
> --
> - Benjamin Davison
> --
>
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