-- [ Picked text/plain from multipart/alternative ] But that is sending from server to client, I need to send info from client to server. :( but thanks for your help
On 4/9/06, Benjamin Davison <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Hrmmm, I use the HL2MP SDK > > Do you have the files on both the server and client? Basically how mine is > setup is just it sends information to the client so it can display > something > on the hud. > > My file structure is basically: > > Client: > hl2mp_gamerules.h > hudelement.cpp > Server > hl2mp_gamerules.h > foo.cpp > > foo sends the information to hl2mp_gamerules which than does some voodoo > magic with CNetWorkVar with my hudelement.cpp periodical checking if it > has > been updated. > > But, you have a panel. You could probably do it like that, but I also have > something like you have it basically is used for distributing skill and > stat > points. > > I retrofitted this article: > http://www.sourcewiki.org/wiki/index.php/Making_Teams_Work for my > purposes. > > And sorry if I am not making any more sense, I am knackered and am about > to > get some sleep :P I'll probably read this tommorow and think "wtf was I > going on about" > > On 4/10/06, Michael Kramer <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Alright, well my CNetworkVar is an int, but I guess I accidently named > it > > m_b, so you must have > > thought is was a boolean. Anyway, Alright I have done what you said > > > > and basically I have > > > > #ifdef CLIENT_DLL > > engine->ClientCmd("ToggleSpellPanel"); > > CSDKGameRules *pRules = SDKGameRules(); > > pRules->m_bCurrentSpellType = spell->spellId; > > #endif > > > > and I get the error m_bCurrentSpellType is not a member of > C_SDKGameRules, > > do I need to declare it there too? > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > - Benjamin Davison > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

