Michael Kramer wrote:
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[ Picked text/plain from multipart/alternative ]
This sounds like it would work, where would I put this code? In the weapon?
Or in another
file all together?
And thanks so much for you help.
Oh, if m_bCurrentSpellType is a weapon property it'd look more like:
pPlayer->GetActiveWeapon()->m_bCurrentSpellType = iSpellType;
but anyways, you can put it anywhere you like, as long as it's on the
server. Naturally though, you should put it in a relevant place, for
example inside the weapon's file or somewhere like that.
--
Jorge "Vino" Rodriguez
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