-- [ Picked text/plain from multipart/alternative ] That is sending client to server, the client tells the server what button has been pressed and which button is pressed.
On 4/10/06, Michael Kramer <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > But that is sending from server to client, I need to send info > from client to server. :( but thanks for your help > > On 4/9/06, Benjamin Davison <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Hrmmm, I use the HL2MP SDK > > > > Do you have the files on both the server and client? Basically how mine > is > > setup is just it sends information to the client so it can display > > something > > on the hud. > > > > My file structure is basically: > > > > Client: > > hl2mp_gamerules.h > > hudelement.cpp > > Server > > hl2mp_gamerules.h > > foo.cpp > > > > foo sends the information to hl2mp_gamerules which than does some voodoo > > magic with CNetWorkVar with my hudelement.cpp periodical checking if it > > has > > been updated. > > > > But, you have a panel. You could probably do it like that, but I also > have > > something like you have it basically is used for distributing skill and > > stat > > points. > > > > I retrofitted this article: > > http://www.sourcewiki.org/wiki/index.php/Making_Teams_Work for my > > purposes. > > > > And sorry if I am not making any more sense, I am knackered and am about > > to > > get some sleep :P I'll probably read this tommorow and think "wtf was I > > going on about" > > > > On 4/10/06, Michael Kramer <[EMAIL PROTECTED]> wrote: > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Alright, well my CNetworkVar is an int, but I guess I accidently named > > it > > > m_b, so you must have > > > thought is was a boolean. Anyway, Alright I have done what you said > > > > > > and basically I have > > > > > > #ifdef CLIENT_DLL > > > engine->ClientCmd("ToggleSpellPanel"); > > > CSDKGameRules *pRules = SDKGameRules(); > > > pRules->m_bCurrentSpellType = spell->spellId; > > > #endif > > > > > > and I get the error m_bCurrentSpellType is not a member of > > C_SDKGameRules, > > > do I need to declare it there too? > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > -- > > - Benjamin Davison > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- - Benjamin Davison -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

