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That is sending client to server, the client tells the server what button
has been pressed and which button is pressed.

On 4/10/06, Michael Kramer <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> But that is sending from server to client, I need to send info
> from client to server. :( but thanks for your help
>
> On 4/9/06, Benjamin Davison <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Hrmmm, I use the HL2MP SDK
> >
> > Do you have the files on both the server and client? Basically how mine
> is
> > setup is just it sends information to the client so it can display
> > something
> > on the hud.
> >
> > My file structure is basically:
> >
> > Client:
> > hl2mp_gamerules.h
> > hudelement.cpp
> > Server
> > hl2mp_gamerules.h
> > foo.cpp
> >
> > foo sends the information to hl2mp_gamerules which than does some voodoo
> > magic with CNetWorkVar with my hudelement.cpp periodical checking if it
> > has
> > been updated.
> >
> > But, you have a panel. You could probably do it like that, but I also
> have
> > something like you have it basically is used for distributing skill and
> > stat
> > points.
> >
> > I retrofitted this article:
> > http://www.sourcewiki.org/wiki/index.php/Making_Teams_Work for my
> > purposes.
> >
> > And sorry if I am not making any more sense, I am knackered and am about
> > to
> > get some sleep :P I'll probably read this tommorow and think "wtf was I
> > going on about"
> >
> > On 4/10/06, Michael Kramer <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Alright, well my CNetworkVar is an int, but I guess I accidently named
> > it
> > > m_b, so you must have
> > > thought is was a boolean. Anyway, Alright I have done what you said
> > >
> > > and basically I have
> > >
> > > #ifdef CLIENT_DLL
> > >     engine->ClientCmd("ToggleSpellPanel");
> > >     CSDKGameRules *pRules = SDKGameRules();
> > >     pRules->m_bCurrentSpellType = spell->spellId;
> > > #endif
> > >
> > > and I get the error m_bCurrentSpellType is not a member of
> > C_SDKGameRules,
> > > do I need to declare it there too?
> > > --
> > >
> > > _______________________________________________
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> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> >
> > --
> > - Benjamin Davison
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> --
>
> _______________________________________________
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>
>


--
- Benjamin Davison
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