Yes it does - #23 At 2006/04/18 09:57 PM, Jay C. wrote: >GoreMod doesn't call or hook anything in that trace :\ > >> -----Original Message----- >> From: [EMAIL PROTECTED] [mailto:hlcoders- >> [EMAIL PROTECTED] On Behalf Of Benjamin Davison >> Sent: 19 April 2006 00:20 >> To: [email protected] >> Subject: Re: [hlcoders] Strange crash backtrace. >> >> -- >> [ Picked text/plain from multipart/alternative ] >> Could be goremod? >> >> >> >> On 4/18/06, Jay C. <[EMAIL PROTECTED]> wrote: >> > >> > This is about the third time this has happened. >> > It takes about two days to happen, always the same trace and I have no >> > idea >> > what could be causing it. >> > Anyone ever come across this before? >> > >> > - Jason Croghan >> > >> > #0 0x0556e93c in VectorTransform () from >> > /home/rd/cstrike//bin/server_i486.so >> > #1 0x05559175 in TraceToStudio () from >> > /home/rd/cstrike//bin/server_i486.so >> > #2 0x0530558e in CBaseAnimating::TestHitboxes () >> > from /home/rd/cstrike//bin/server_i486.so >> > #3 0x0516f4bd in CCollisionProperty::TestHitboxes () >> > from /home/rd/cstrike//bin/server_i486.so >> > #4 0x00e78c4c in CEngineTrace::ClipRayToHitboxes () >> > from /home/rd/bin/engine_i486.so >> > #5 0x00e79839 in CEngineTrace::ClipRayToCollideable () >> > from /home/rd/bin/engine_i486.so >> > #6 0x00e79fed in CEngineTrace::TraceRay () from >> > /home/rd/bin/engine_i486.so >> > #7 0x055a18da in CCSPlayer::FireBullet () >> > from /home/rd/cstrike//bin/server_i486.so >> > #8 0x055a8b3f in FX_FireBullets () from >> > /home/rd/cstrike//bin/server_i486.so >> > #9 0x055b692f in CWeaponCSBaseGun::CSBaseGunFire () >> > from /home/rd/cstrike//bin/server_i486.so >> > #10 0x055c5a16 in CWeaponP90::P90Fire () >> > from /home/rd/cstrike//bin/server_i486.so >> > #11 0x055c5bf1 in CWeaponP90::PrimaryAttack () >> > from /home/rd/cstrike//bin/server_i486.so >> > #12 0x055b5330 in CWeaponCSBase::ItemPostFrame () >> > from /home/rd/cstrike//bin/server_i486.so >> > #13 0x051427fb in CBasePlayer::ItemPostFrame () >> > from /home/rd/cstrike//bin/server_i486.so >> > #14 0x0547bcba in CBasePlayer::PostThink () >> > from /home/rd/cstrike//bin/server_i486.so >> > #15 0x055d9a52 in CCSPlayer::PostThink () >> > from /home/rd/cstrike//bin/server_i486.so >> > #16 0x0547f240 in CPlayerMove::RunCommand () >> > from /home/rd/cstrike//bin/server_i486.so >> > #17 0x05469731 in CBasePlayer::PlayerRunCommand () >> > from /home/rd/cstrike//bin/server_i486.so >> > #18 0x055d00dd in CCSPlayer::PlayerRunCommand () >> > from /home/rd/cstrike//bin/server_i486.so >> > #19 0x05475e4c in CBasePlayer::PhysicsSimulate () >> > from /home/rd/cstrike//bin/server_i486.so >> > #20 0x05450bdb in Physics_SimulateEntity () >> > from /home/rd/cstrike//bin/server_i486.so >> > #21 0x05450ed8 in Physics_RunThinkFunctions () >> > from /home/rd/cstrike//bin/server_i486.so >> > #22 0x053bdf32 in CServerGameDLL::GameFrame () >> > from /home/rd/cstrike//bin/server_i486.so >> > #23 0x00702e79 in __SourceHook_FHCls_IServerGameDLLGameFrame0::Func () >> > from /home/rd/cstrike/addons/goremod/bin/goremod_mm_i486.so >> > #24 0x00eca55a in SV_Frame () from /home/rd/bin/engine_i486.so >> > #26 0x00e7f2c5 in _Host_RunFrame () from /home/rd/bin/engine_i486.so >> > #27 0x00e7f62d in Host_RunFrame () from /home/rd/bin/engine_i486.so >> > #28 0x00e87d0c in CHostState::State_Run () from >> > /home/rd/bin/engine_i486.so >> > #29 0x00e87fb0 in CHostState::FrameUpdate () from >> > /home/rd/bin/engine_i486.so >> > #30 0x00e880f7 in HostState_Frame () from /home/rd/bin/engine_i486.so >> > #31 0x00ed86e9 in CEngine::Frame () from /home/rd/bin/engine_i486.so >> > #32 0x00ed7cfe in CDedicatedServerAPI::RunFrame () >> > from /home/rd/bin/engine_i486.so >> > #33 0x002f7c62 in RunServer () from bin/dedicated_i486.so >> > #34 0x002f7ee5 in CDedicatedAppSystemGroup::Main () from >> > bin/dedicated_i486.so >> > #35 0x00335532 in CAppSystemGroup::Run () from bin/dedicated_i486.so >> > #36 0x00335532 in CAppSystemGroup::Run () from bin/dedicated_i486.so >> > #37 0x002f82df in main () from bin/dedicated_i486.so >> > #38 0x0804902d in main () >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> >> >> -- >> - Benjamin Davison >> -- >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders
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