This is a bug in HL2DM as well. The blood spatters on the wall don't appear for your own blood.
At 2006/06/25 08:24 PM, you wrote: >Hi, >I was working on a new melee weapon for our mod Caliber when I ran >across this. I've been debugging left and right all night trying to >understand why the blood and the spark effects I do in TraceAttack(by >default) and OnTakeDamage don't show up when you're the person attacking. > >I ran tests with two computers to figure out if this was the bot code >causing this (as I run tests with the default SDK bots) and it is the >same: If i'm the one being attacked I see the blood decals and the spark >effects, but if i'm the one attacking I don't see any blood decals or >sparks, even though I hear the spark sounds for the sparks... I checked >the code, it gets run on both sides (Server's DispatchEffect and >Client's EffectCallback) so that rules out any network oddities I guess. > >I'm at a loss to understand this... >Is this a known bug Valve? Is there a fix for it? Has anyone else run >into this? Am I having coder hallucinations at 3:20am again? > >Thanks in advance >Imperio59 > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

