This is a bug in HL2DM as well.  The blood spatters on the wall don't appear 
for your own blood.

At 2006/06/25 08:24 PM, you wrote:
>Hi,
>I was working on a new melee weapon for our mod Caliber when I ran
>across this. I've been debugging left and right all night trying to
>understand why the blood and the spark effects I do in TraceAttack(by
>default) and OnTakeDamage don't show up when you're the person attacking.
>
>I ran tests with two computers to figure out if this was the bot code
>causing this (as I run tests with the default SDK bots) and it is the
>same: If i'm the one being attacked I see the blood decals and the spark
>effects, but if i'm the one attacking I don't see any blood decals or
>sparks, even though I hear the spark sounds for the sparks... I checked
>the code, it gets run on both sides (Server's DispatchEffect and
>Client's EffectCallback) so that rules out any network oddities I guess.
>
>I'm at a loss to understand this...
>Is this a known bug Valve? Is there a fix for it? Has anyone else run
>into this? Am I having coder hallucinations at 3:20am again?
>
>Thanks in advance
>Imperio59
>
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