So, what does this mena? There isn't going to be an hl2mp gcf anymore? Cuz hl2sp is 220 and hl2mp is 320..
So are they going to share the same cache? -------------- -- omega Heroes of Excelsior http://www.heroesofexcelsior.com Blackened Interactive http://www.blackened-interactive.com > -----Original Message----- > From: Alfred Reynolds [mailto:[EMAIL PROTECTED] > Sent: July 3, 2006 6:51 PM > To: [email protected] > Subject: RE: [hlcoders] SteamAppId Update > > You should wait for the next SDK update to make this change unless you > need to use functionality released in the recent Episode One engine > update. This SDK update will walk you through the update process > properly. Using 220 is still perfectly fine to do. > > - Alfred > > Justin Krenz wrote: > > I just want to give everyone a heads up that the SteamAppId in your > > mod's gameinfo.txt should be either 320 or 240, not 220. I just > > received an e-mail from Alfred Reynolds in reply to my inquiry about a > > fix that was supposed to go into HL2 regarding my mod. My mod was > > still > > using 220 for it's SteamAppID, and thus, it was not running off of the > > latest HL2 engine. I know there are others out there who are still > > using 220 and need to change it. > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > __________ NOD32 1.1454 (20060321) Information __________ > > This message was checked by NOD32 antivirus system. > http://www.eset.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

