So, what does this mena? There isn't going to be an hl2mp gcf anymore?

Cuz hl2sp is 220 and hl2mp is 320..

So are they going to share the same cache?

--------------
-- omega
Heroes of Excelsior
http://www.heroesofexcelsior.com
Blackened Interactive
http://www.blackened-interactive.com
> -----Original Message-----
> From: Alfred Reynolds [mailto:[EMAIL PROTECTED]
> Sent: July 3, 2006 6:51 PM
> To: [email protected]
> Subject: RE: [hlcoders] SteamAppId Update
>
> You should wait for the next SDK update to make this change unless you
> need to use functionality released in the recent Episode One engine
> update. This SDK update will walk you through the update process
> properly. Using 220 is still perfectly fine to do.
>
> - Alfred
>
> Justin Krenz wrote:
> > I just want to give everyone a heads up that the SteamAppId in your
> > mod's gameinfo.txt should be either 320 or 240, not 220.  I just
> > received an e-mail from Alfred Reynolds in reply to my inquiry about a
> > fix that was supposed to go into HL2 regarding my mod.  My mod was
> > still
> > using 220 for it's SteamAppID, and thus, it was not running off of the
> > latest HL2 engine.  I know there are others out there who are still
> > using 220 and need to change it.
> >
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