There will be a new, special, appid for multi-player Source engine apps
that don't directly derive from a particular game (so rather than using
the basic 220 you will have a new number). This new app depends on some
SDK work before it will be enabled.

- Alfred

Tony "omega" Sergi wrote:
> So, what does this mena? There isn't going to be an hl2mp gcf anymore?
>
> Cuz hl2sp is 220 and hl2mp is 320..
>
> So are they going to share the same cache?
>
> --------------
> -- omega
> Heroes of Excelsior
> http://www.heroesofexcelsior.com
> Blackened Interactive
> http://www.blackened-interactive.com
>> -----Original Message-----
>> From: Alfred Reynolds [mailto:[EMAIL PROTECTED]
>> Sent: July 3, 2006 6:51 PM
>> To: [email protected]
>> Subject: RE: [hlcoders] SteamAppId Update
>>
>> You should wait for the next SDK update to make this change unless
>> you need to use functionality released in the recent Episode One
>> engine update. This SDK update will walk you through the update
>> process properly. Using 220 is still perfectly fine to do.
>>
>> - Alfred
>>
>> Justin Krenz wrote:
>>> I just want to give everyone a heads up that the SteamAppId in your
>>> mod's gameinfo.txt should be either 320 or 240, not 220.  I just
>>> received an e-mail from Alfred Reynolds in reply to my inquiry
>>> about a fix that was supposed to go into HL2 regarding my mod.  My
>>> mod was still using 220 for it's SteamAppID, and thus, it was not
>>> running off of the latest HL2 engine.  I know there are others out
>>> there who are still using 220 and need to change it.
>>>
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>>
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>>
>>
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>
>
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