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find  const char *GetGameDescription()  in *_client.cpp.

On 7/15/06, Jose Luis Gonzalez <[EMAIL PROTECTED]> wrote:
>
> Hi, i recently compiled my Mod in linux and works well in local.
>
> But, when i upload to a linux dedicated server, i have some problems. The
> major problem is in the start, that shows:
>
> Game.dll loaded for "Half-life 2 Deathmatch"
>
> instead of:
>
> Game.dll loaded for "MyMod"
>
> What's the problem?. Is related to GCLIB or GCC versions of the linux
> compilation?.
>
> Thanks.
>
> -------- Mensaje original --------
> > De: Marcel <[EMAIL PROTECTED]>
> > Enviado: viernes, 14 de julio de 2006 18:47
> > Para: [email protected]
> > Asunto: Re: [hlds_linux] alfred: steam client trying to update from
> filtered steam content servers
> >
> > Hi,
> >
> > I also had the same problem with my windows steam client on my pc (but
> > not only with csarena servers). It just didn't update the client (the
> > Jul 5 update).
> > I just tried it several times and did a tcpdump on my router. I saw some
> > packets to the csarena steam servers, but also some other steam servers
> > which I don't remember any more. Sadly I haven't checked if they were
> > filtered servers.
> >
> > - Marcel
> >
> > Alfred Reynolds schrieb:
> > > We will look into this, thanks for the info.
> > >
> > > Timo Hilbertz wrote:
> > >> hi alfred,
> > >>
> > >> this is my first time posting in this list, i'm not sure if this is
> > >> the
> > >> right place for my question, but i did not find any other adequate
> > >> list.
> > >> since two days our cs/css/dods servers try to update from steam
> > >> content
> > >> servers located at cs-arena.com. as you can see in the steam content
> > >> servers
> > >> status page at
> > >> http://www.steampowered.com/status/content_servers.html ,
> > >> these servers are filtered - so it's impossible for our servers to
> > >> get an
> > >> update. the only solution was to edit our hosts files so all request
> > >> pointing at cs-arena.com are redirected to unfiltered servers from
> > >> other
> > >> providers located in germany.
> > >>
> > >> it seems that this problem is not limited to us as we also tried to
> > >> update
> > >> temp servers located in other data centers which are not related to
> > >> us. our assumption is that steam clients simply do not know that
> > >> content servers
> > >> from cs-arena are filtered and block all update requests from servers
> > >> that
> > >> do not belong to the cs-arena IP pool. can you confirm that? can you
> > >> tell
> > >> somebody to fix it? :o)
> > >>
> > >> by the way: we'd like to get our own steam content servers (bandwidth
> > >> is no problem), is there any way to speed up the application?
> > >>
> > >> kind regards,
> > >> timo
> > >> XG1.net
> > >>
> > >>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list
> > >> archives, please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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