I know plug-in writers can help me on this one. How do you go about finding the memory location of a variable you don't have access to? I assume there's some way in Visual Studio to take a snapshot of a certain memory range and compare changes once you've indirectly changed the hidden variable, or does it have to be done in a more advanced debugger? Specifically, I want to be able to access the GameUI's key bind list displayed in the keyboard options panel, to manually tell it what key to show as bound to a command. All I need to do is find the memory location where the panel stores the char for each command in the list.
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