I know plug-in writers can help me on this one.  How do you go about
finding the memory location of a variable you don't have access to?  I
assume there's some way in Visual Studio to take a snapshot of a certain
memory range and compare changes once you've indirectly changed the
hidden variable, or does it have to be done in a more advanced debugger?
 Specifically, I want to be able to access the GameUI's key bind list
displayed in the keyboard options panel, to manually tell it what key to
show as bound to a command.  All I need to do is find the memory
location where the panel stores the char for each command in the list.

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