IIRC.

clip_size -1 means noclip is used.  Instead, RPG code directly modifies
the player ammo value when fired and doesn't hold a seperate
clip/magazine value.

I would imagine if you:
- Modify the max ammo for RPG to where you want it to be (ammodef).
- keep clip_size -1
- set default_clip to your new default ammo value

It should be fine.  Look @ how the clip/noclip stuff is implemented,
either in the huds ammo indicator, weapon classes, or in player classes.

Adam "amckern" Mckern wrote:
Simple quistion, that i have yet to come across in my
code time on source.

How do i incrase the clip on the rpg to 6 rounds over
3?

I have changed the default_clip to 6 in the script
file but it still is not showing up, and also have
changed all the refrences in the code that point to
rpg_round from 3 to 6, and still nothing.

If i change the line clip_size to anything other then
-1, the gun runds around in infinte ammo.

Help?

Thanks

Adam

--------
Nigredo Studios http://www.nigredostudios.com

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