Hi All- We put out another minor update to the SDK this morning. Here are the release notes:
Linux Dedicated Server Build Now Properly Builds and Links ********************************************************** Makefiles were modified and the following binaries were added to the distribution: * choreoobjects_i486.a * tier1_i486.a * mathlib_i486.a SDK Shaders Have Been Revamped ****************************** The old 'sdkshaders' has been gutted and replaced with snapshot copies of many of our production shaders. Specifically, the shaders included are: * all generic vertex and pixel shaders * 'bloom' effect shaders * 'water' effect shaders * 'refract' effect shaders See the Wiki for details regarding how to build these new SDK Shaders http://developer.valvesoftware.com/wiki/Shader_authoring/Quick_Start 'vbspinfo.exe' and 'splitskybox.exe' Have Been Added to SDK *********************************************************** Both of these tools are located in ...\sourcesdk\bin. 'vbspinfo' provides interesting stats on compiled map files and can be very valuable to level designers that are concerned about optimization. 'splitskybox' splits a .PFM skybox into its component parts. See this Wiki page for more info regarding its usage: http://developer.valvesoftware.com/wiki/HDR_Skybox_Creation 'mathlib' Source Code has Been Added to the Source SDK ****************************************************** By popular request the source code for mathlib has been added to the SDK. Procedural Materials Now Working ********************************* The crash encountered when following the Wiki's instructions for creating a procedural material is now gone. Procedural materials have been working fine since the 8/4/2006 SDK release. -Mike _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

