Hi All-

We put out another minor update to the SDK this morning. Here are the
release notes:


Linux Dedicated Server Build Now Properly Builds and Links
**********************************************************
Makefiles were modified and the following binaries were added to the
distribution:

* choreoobjects_i486.a
* tier1_i486.a
* mathlib_i486.a

SDK Shaders Have Been Revamped
******************************
The old 'sdkshaders' has been gutted and replaced with snapshot copies
of many
of our production shaders. Specifically, the shaders included are:

* all generic vertex and pixel shaders
* 'bloom' effect shaders
* 'water' effect shaders
* 'refract' effect shaders

See the Wiki for details regarding how to build these new SDK Shaders
http://developer.valvesoftware.com/wiki/Shader_authoring/Quick_Start

'vbspinfo.exe' and 'splitskybox.exe' Have Been Added to SDK
***********************************************************
Both of these tools are located in ...\sourcesdk\bin.

'vbspinfo' provides interesting stats on compiled map files and can be
very valuable
to level designers that are concerned about optimization.

'splitskybox' splits a .PFM skybox into its component parts. See this
Wiki page
for more info regarding its usage:
http://developer.valvesoftware.com/wiki/HDR_Skybox_Creation

'mathlib' Source Code has Been Added to the Source SDK
******************************************************
By popular request the source code for mathlib has been added to the
SDK.


Procedural Materials Now Working
*********************************

The crash encountered when following the Wiki's instructions for
creating a
procedural material is now gone. Procedural materials have been working
fine
since the 8/4/2006 SDK release.


-Mike

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