-- [ Picked text/plain from multipart/alternative ] How do I set something to be in the 'path' ?
On 9/14/06, Mike Durand <[EMAIL PROTECTED]> wrote: > > Ahh! I forgot to add on the Wiki page that you now need to have fxc.exe > and perl.exe in your path since we no longer distribute them. Sorry > about that and I will add that now. > > -Mike > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Benjamin > Davison > Sent: Thursday, September 14, 2006 11:48 AM > To: [email protected] > Subject: Re: [hlcoders] Source SDK Update - 9/14/2006 > > -- > [ Picked text/plain from multipart/alternative ] I can't seem to compile > the shader with the fxc linker - I have fxc.exepresent in /stdshaders/ > but when I run the batch file it gives me this error. > > shadercombo 1024 of 6081 fxc is not recognised as an internal or > opertable program > > On 9/14/06, Ben Everett <[EMAIL PROTECTED]> wrote: > > > > Thanks a lot Mike! > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Mike > > Durand > > Sent: Thursday, September 14, 2006 11:46 AM > > To: [email protected] > > Subject: [hlcoders] Source SDK Update - 9/14/2006 > > > > Hi All- > > > > We put out another minor update to the SDK this morning. Here are the > > release notes: > > > > > > Linux Dedicated Server Build Now Properly Builds and Links > > ********************************************************** > > Makefiles were modified and the following binaries were added to the > > distribution: > > > > * choreoobjects_i486.a > > * tier1_i486.a > > * mathlib_i486.a > > > > SDK Shaders Have Been Revamped > > ****************************** > > The old 'sdkshaders' has been gutted and replaced with snapshot copies > > > of many of our production shaders. Specifically, the shaders included > > are: > > > > * all generic vertex and pixel shaders > > * 'bloom' effect shaders > > * 'water' effect shaders > > * 'refract' effect shaders > > > > See the Wiki for details regarding how to build these new SDK Shaders > > http://developer.valvesoftware.com/wiki/Shader_authoring/Quick_Start > > > > 'vbspinfo.exe' and 'splitskybox.exe' Have Been Added to SDK > > *********************************************************** > > Both of these tools are located in ...\sourcesdk\bin. > > > > 'vbspinfo' provides interesting stats on compiled map files and can be > > > very valuable to level designers that are concerned about > > optimization. > > > > 'splitskybox' splits a .PFM skybox into its component parts. See this > > Wiki page for more info regarding its usage: > > http://developer.valvesoftware.com/wiki/HDR_Skybox_Creation > > > > 'mathlib' Source Code has Been Added to the Source SDK > > ****************************************************** > > By popular request the source code for mathlib has been added to the > > SDK. > > > > > > Procedural Materials Now Working > > ********************************* > > > > The crash encountered when following the Wiki's instructions for > > creating a procedural material is now gone. Procedural materials have > > been working fine since the 8/4/2006 SDK release. > > > > > > -Mike > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > - Benjamin Davison > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- - Benjamin Davison -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

