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[ Picked text/plain from multipart/alternative ]
How do I set something to be in the 'path' ?

On 9/14/06, Mike Durand <[EMAIL PROTECTED]> wrote:
>
> Ahh! I forgot to add on the Wiki page that you now need to have fxc.exe
> and perl.exe in your path since we no longer distribute them. Sorry
> about that and I will add that now.
>
> -Mike
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Benjamin
> Davison
> Sent: Thursday, September 14, 2006 11:48 AM
> To: [email protected]
> Subject: Re: [hlcoders] Source SDK Update - 9/14/2006
>
> --
> [ Picked text/plain from multipart/alternative ] I can't seem to compile
> the shader with the fxc linker - I have fxc.exepresent in /stdshaders/
> but when I run the batch file it gives me this error.
>
> shadercombo 1024 of 6081 fxc is not recognised as an internal or
> opertable program
>
> On 9/14/06, Ben Everett <[EMAIL PROTECTED]> wrote:
> >
> > Thanks a lot Mike!
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Mike
> > Durand
> > Sent: Thursday, September 14, 2006 11:46 AM
> > To: [email protected]
> > Subject: [hlcoders] Source SDK Update - 9/14/2006
> >
> > Hi All-
> >
> > We put out another minor update to the SDK this morning. Here are the
> > release notes:
> >
> >
> > Linux Dedicated Server Build Now Properly Builds and Links
> > **********************************************************
> > Makefiles were modified and the following binaries were added to the
> > distribution:
> >
> > * choreoobjects_i486.a
> > * tier1_i486.a
> > * mathlib_i486.a
> >
> > SDK Shaders Have Been Revamped
> > ******************************
> > The old 'sdkshaders' has been gutted and replaced with snapshot copies
>
> > of many of our production shaders. Specifically, the shaders included
> > are:
> >
> > * all generic vertex and pixel shaders
> > * 'bloom' effect shaders
> > * 'water' effect shaders
> > * 'refract' effect shaders
> >
> > See the Wiki for details regarding how to build these new SDK Shaders
> > http://developer.valvesoftware.com/wiki/Shader_authoring/Quick_Start
> >
> > 'vbspinfo.exe' and 'splitskybox.exe' Have Been Added to SDK
> > ***********************************************************
> > Both of these tools are located in ...\sourcesdk\bin.
> >
> > 'vbspinfo' provides interesting stats on compiled map files and can be
>
> > very valuable to level designers that are concerned about
> > optimization.
> >
> > 'splitskybox' splits a .PFM skybox into its component parts. See this
> > Wiki page for more info regarding its usage:
> > http://developer.valvesoftware.com/wiki/HDR_Skybox_Creation
> >
> > 'mathlib' Source Code has Been Added to the Source SDK
> > ******************************************************
> > By popular request the source code for mathlib has been added to the
> > SDK.
> >
> >
> > Procedural Materials Now Working
> > *********************************
> >
> > The crash encountered when following the Wiki's instructions for
> > creating a procedural material is now gone. Procedural materials have
> > been working fine since the 8/4/2006 SDK release.
> >
> >
> > -Mike
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> - Benjamin Davison
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
- Benjamin Davison
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