Ahh! I forgot to add on the Wiki page that you now need to have fxc.exe
and perl.exe in your path since we no longer distribute them. Sorry
about that and I will add that now.

-Mike

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Benjamin
Davison
Sent: Thursday, September 14, 2006 11:48 AM
To: [email protected]
Subject: Re: [hlcoders] Source SDK Update - 9/14/2006

--
[ Picked text/plain from multipart/alternative ] I can't seem to compile
the shader with the fxc linker - I have fxc.exepresent in /stdshaders/
but when I run the batch file it gives me this error.

shadercombo 1024 of 6081 fxc is not recognised as an internal or
opertable program

On 9/14/06, Ben Everett <[EMAIL PROTECTED]> wrote:
>
> Thanks a lot Mike!
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Mike
> Durand
> Sent: Thursday, September 14, 2006 11:46 AM
> To: [email protected]
> Subject: [hlcoders] Source SDK Update - 9/14/2006
>
> Hi All-
>
> We put out another minor update to the SDK this morning. Here are the
> release notes:
>
>
> Linux Dedicated Server Build Now Properly Builds and Links
> **********************************************************
> Makefiles were modified and the following binaries were added to the
> distribution:
>
> * choreoobjects_i486.a
> * tier1_i486.a
> * mathlib_i486.a
>
> SDK Shaders Have Been Revamped
> ******************************
> The old 'sdkshaders' has been gutted and replaced with snapshot copies

> of many of our production shaders. Specifically, the shaders included
> are:
>
> * all generic vertex and pixel shaders
> * 'bloom' effect shaders
> * 'water' effect shaders
> * 'refract' effect shaders
>
> See the Wiki for details regarding how to build these new SDK Shaders
> http://developer.valvesoftware.com/wiki/Shader_authoring/Quick_Start
>
> 'vbspinfo.exe' and 'splitskybox.exe' Have Been Added to SDK
> ***********************************************************
> Both of these tools are located in ...\sourcesdk\bin.
>
> 'vbspinfo' provides interesting stats on compiled map files and can be

> very valuable to level designers that are concerned about
> optimization.
>
> 'splitskybox' splits a .PFM skybox into its component parts. See this
> Wiki page for more info regarding its usage:
> http://developer.valvesoftware.com/wiki/HDR_Skybox_Creation
>
> 'mathlib' Source Code has Been Added to the Source SDK
> ******************************************************
> By popular request the source code for mathlib has been added to the
> SDK.
>
>
> Procedural Materials Now Working
> *********************************
>
> The crash encountered when following the Wiki's instructions for
> creating a procedural material is now gone. Procedural materials have
> been working fine since the 8/4/2006 SDK release.
>
>
> -Mike
>
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>
>
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>


--
- Benjamin Davison
--

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